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5.
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Use the launcher to install the Android SDK and create keys.
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(no translation yet)
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Located in
../../source/android-packaging.rst:24
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6.
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Use the launcher to configure the Android build.
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(no translation yet)
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Located in
../../source/android-packaging.rst:26
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7.
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Use the launcher to build the Android application.
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(no translation yet)
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Located in
../../source/android-packaging.rst:28
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8.
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Once you've finished these steps, you'll have a runnable Android package. You'll only need to run step 3 when you decide to make changes to your game's configuration or when configuring a new game entirely; you'll run step 4 most often, whenever you need to make a new build of your game.
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(no translation yet)
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Located in
../../source/android-packaging.rst:30
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9.
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Step 1: Installing the Dependencies
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(no translation yet)
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Located in
../../source/android-packaging.rst:37
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10.
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There are three things you may need to manually download and install before you can build packages:
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(no translation yet)
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Located in
../../source/android-packaging.rst:39
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11.
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**Java Development Kit.** The Java Development Kit (JDK) contains several tools that are used by |PGS4A|, including the tools used to generate keys and sign packages. It can be downloaded from:
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(no translation yet)
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Located in
../../source/android-packaging.rst:42
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12.
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http://www.oracle.com/technetwork/java/javase/downloads/index.html
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(no translation yet)
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Located in
../../source/android-packaging.rst:47
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13.
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Please note that the developer-focused JDK is different from the user-focused JRE, and you'll need the JDK to create Android packages.
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(no translation yet)
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Located in
../../source/android-packaging.rst:49
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14.
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**Android Device Drivers.** On Windows, you may want to install a device driver to access your device, although this is not necessary. Links to android device drivers can be found at:
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(no translation yet)
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Located in
../../source/android-packaging.rst:53
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