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1.
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Voice
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(no translation yet)
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Located in
../../source/voice.rst:6
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2.
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Ren'Py includes support for playing back voice in conjunction with dialogue. This is done through the voice statement, which gives the voice filename to play::
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(no translation yet)
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Located in
../../source/voice.rst:8
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3.
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Normally, a playing voice is stopped at the start of the next interaction. The voice sustain statement can sustain voice playback through an interaction. ::
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(no translation yet)
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Located in
../../source/voice.rst:15
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4.
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The :var:`config.voice_filename_format` variable allows you to customize the voice filename, making it possible to omit directories and extensions.
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(no translation yet)
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Located in
../../source/voice.rst:25
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5.
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Voice Tags
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(no translation yet)
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Located in
../../source/voice.rst:29
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6.
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Ren'Py includes a voice tag system that makes it possible to selectively mute or unmute a character's voice. To take advantage of this system, supply a voice_tag argument to each :func:`Character`, and use the :func:`SetVoiceMute` or :func:`ToggleVoiceMute` actions to allow the player to toggle the voice.
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(no translation yet)
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Located in
../../source/voice.rst:31
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7.
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For example::
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Located in
../../source/voice.rst:37
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8.
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Automatic Voice
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(no translation yet)
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Located in
../../source/voice.rst:62
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9.
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Ren'Py includes support for automatically determining the voice file to play, making it possible to play back voice without having to put voice statements before each line of dialogue.
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(no translation yet)
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Located in
../../source/voice.rst:64
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10.
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This is done by creating voice files that match the identifier for each line of dialogue. To determine the identifiers to use , first export the dialogue to a spreadsheet by choosing from the launcher "Extract Dialogue", "Tab-delimited Spreadsheet (dialogue.tab)", and "Continue". This will produce a file, dialogue.tab, that can be loaded in a spreasheet program.
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(no translation yet)
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Located in
../../source/voice.rst:68
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