Browsing Russian translation

Don't show this notice anymore
Before translating, be sure to go through Launchpad Translators instructions and Russian guidelines.
413 of 28 results
4.
The :var:`config.voice_filename_format` variable allows you to customize the voice filename, making it possible to omit directories and extensions.
Переменная :var:`config.voice_filename_format` позволяет вам настроить имена файлов голоса, что позволит указывать имена файлов без папок или расширений.
Translated and reviewed by theadmin
Located in ../../source/voice.rst:25
5.
Voice Tags
Голосовые теги
Translated and reviewed by theadmin
Located in ../../source/voice.rst:29
6.
Ren'Py includes a voice tag system that makes it possible to selectively mute or unmute a character's voice. To take advantage of this system, supply a voice_tag argument to each :func:`Character`, and use the :func:`SetVoiceMute` or :func:`ToggleVoiceMute` actions to allow the player to toggle the voice.
Ren'Py поддерживает систему тегов, которая позволит выборочно отключать или включать голоса персонажей. Для того, чтобы воспользоваться этой системой, передайте каждому персонажу (:func:`Character`) аргумент voice_tag и используйте функции :func:`SetVoiceMute` или :func:`ToggleVoiceMute`, чтобы позволить игроку выбирать голоса.
Translated and reviewed by theadmin
Located in ../../source/voice.rst:31
7.
For example::
Например::
Translated and reviewed by theadmin
Located in ../../source/voice.rst:37
8.
Automatic Voice
Автоматический выбор голоса
Translated and reviewed by theadmin
Located in ../../source/voice.rst:62
9.
Ren'Py includes support for automatically determining the voice file to play, making it possible to play back voice without having to put voice statements before each line of dialogue.
Ren'Py позволяет автоматически определить имя файла с голосом, что позволяет играть голос без использования оператора voice перед каждой строкой диалога.
Translated and reviewed by theadmin
Located in ../../source/voice.rst:64
10.
This is done by creating voice files that match the identifier for each line of dialogue. To determine the identifiers to use , first export the dialogue to a spreadsheet by choosing from the launcher "Extract Dialogue", "Tab-delimited Spreadsheet (dialogue.tab)", and "Continue". This will produce a file, dialogue.tab, that can be loaded in a spreasheet program.
(no translation yet)
Located in ../../source/voice.rst:68
11.
The first column of the spreadsheet is the identifier to use, with other columns giving more information about the dialogue.
Первая колонка таблицы будет содержать идентификаторы, а остальные - другую информацию о диалоге.
Translated and reviewed by theadmin
Located in ../../source/voice.rst:74
12.
To make Ren'Py automatically play voices, set :var:`config.auto_voice` to a string containing `{id}`. When dialogue occurs, `{id}` is replaced with the dialogue identifier, forming a filename. If the filename exists, it is played.
Для автоматического воспроизведения голоса, установите в :var:`config.auto_voice` строку, содержащую `{id}`. Когда случается диалог, `{id}` будет изменено на идентификатор диалога, что позволит формировать имя файла. Если имя файла существует, файл будет воспроизведен.
Translated and reviewed by theadmin
Located in ../../source/voice.rst:77
13.
For example, if we have::
Например::
Translated and reviewed by theadmin
Located in ../../source/voice.rst:82
413 of 28 results

This translation is managed by Russian Launchpad Translators, assigned by Launchpad Translators.

You are not logged in. Please log in to work on translations.

Contributors to this translation: theadmin.