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35.
We've also changed the say statements to use character objects instead of a character name string. This tells Ren'Py to use the characters we defined in the init block.
我们还要修改之前的say语句,用刚刚定义的角色对象来代替角色的名字,告诉Ren'Py使用我们在初始化模块中定义的角色。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:194
36.
Images
图像(Images)
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:199
37.
A visual novel isn't much of a visual novel without pictures. Let's add some pictures to our game.
视觉小说不能离开图片,让我们在游戏中添加一些图片吧。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:201
38.
The first new thing we needed to do was to declare the images, using image statements on lines 2, 3, 5, and 6, inside the init block. These image statements give an image name, and the filename the image is found in.
我们首先要声明这些图片,初始化模块的第2、3、5、6行使用了image语句。image语句给一个图像命名,并指向图像所在的路径。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:234
39.
For example, line 5 declares an image named "sylvie smile", found in the filename "sylvie_smile.png", with the tag "sylvie".
比如第5行声明了一幅名为“sylvie smile”的图像,该图像的文件名为“sylvie_smile.png”,还有一个标签“sylvie”。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:239
40.
We have a scene statement on line 12. This statement clears out the screen, and shows the "bg meadow" image. The next line is a show statement, which shows the "sylvie smile" image on the screen.
我们在第12行使用了scene语句,这条语句清除屏幕上所有的内容,然后显示“bg meadow”这幅图片。下一行是show语句,将名为"sylvie smile"的图像显示在屏幕上。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:242
41.
The first part of an image name is the image tag. If an image is being shown, and another image with the same tag is on the screen, then the image that's on the screen is replaced with the one being shown. This happens on line 19, the second show statement. Before line 19 is run, the image "sylvie smile" is on the screen. When line 19 is run, that image is replaces with "sylvie surprised", since they share the "sylvie" tag.
图像名称的第一部分是图像的标签(tag)。当用show语句显示一幅图片时,如果在屏幕上已经显示了具有相同标签的不同图片,那么新的这幅图片将会替换掉原有的那一幅图片,就像第19行第二次使用show语句时发生的那样。在运行第19行之前,屏幕上已经显示了“sylvie smile”这幅图片,当运行第19行的时候,这幅图片被“sylvie surprised”替换,因为他们有共同的“sylvie”标签。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:246
42.
For Ren'Py to find the image files, they need to be placed in the game directory of the current project. The game directory can be found at "`Project-Name`/game/", or by clicking the "Game Directory" button in the launcher. You'll probably want to copy the image files from the "the_question/game/" directory into the "my_question/game/" directory, so you can run this example.
为了让Ren'Py能够找到图像文件,需要把图像文件放在当前项目的game文件夹下。您可以在“`Project-Name`/game/”下面找到game文件夹,或者在启动器里面点击“Game Directory”按钮。您可能需要把图片从“the_question/game/”拷贝到“my_question/game/”路径下面,然后才能正确运行这个示例。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:254
43.
Ren'Py does not make any distinction between character and background art, as they're both treated as images. In general, character art needs to be transparent, which means it should be a PNG file. Background art can be JPEG or PNG files. By convention, background images start with the "bg" tag.
Ren'Py并不能区分角色和背景,对Ren'Py来讲他们都被视为图像。一般来说角色的图像应该是透明的,也就是说应该保存为PNG格式的图像文件。背景图像可以是JPEG或者是PNG文件。为了便于使用,背景图片的名称都以"bg"标签开头。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:261
44.
**Hide Statement.** Ren'Py also supports a hide statement, which hides the given image.
**Hide语句。**Ren'Py还支持hide语句,用来隐藏指定的图像。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:267
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Contributors to this translation: Hanming Wu, Huang Junjie.