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11.
The first column of the spreadsheet is the identifier to use, with other columns giving more information about the dialogue.
电子表格第一列为使用的识别符,其他列则给出对话的更多信息。
Translated and reviewed by Huang Junjie on 2017-02-23
Located in ../../source/voice.rst:74
12.
To make Ren'Py automatically play voices, set :var:`config.auto_voice` to a string containing `{id}`. When dialogue occurs, `{id}` is replaced with the dialogue identifier, forming a filename. If the filename exists, it is played.
要让Ren'py自动播放语音,设定:var:`config.auto_voice`成一个字串符,其中包含`{id}`。当对话发生时,`{id}`就会替换为对话识别符,构成文件名。如果文件名存在,则文件就被播放。
Translated and reviewed by Huang Junjie on 2017-02-23
Located in ../../source/voice.rst:77
13.
For example, if we have::
例如,假设我们有:
Translated and reviewed by Huang Junjie on 2017-02-23
Located in ../../source/voice.rst:82
14.
And the dialogue identifier is ``demo_minigame_03fc91ef``, then when the corresponding line is shown, Ren'Py will look for the file ``voice/demo_minigame_03fc91ef.ogg``. If the file exists, Ren'Py will play it.
然后对话识别符为``demo_minigame_03fc91ef``,那么当对应的行被显示出来时,Ren'py就会寻找文件``voice/demo_minigame_03fc91ef.ogg``。如果文件存在,Ren'py就会播放它。
Translated and reviewed by Huang Junjie on 2017-02-23
Located in ../../source/voice.rst:86
15.
Voice Functions
Voice函数
Translated and reviewed by Huang Junjie on 2017-02-27
Located in ../../source/voice.rst:93
16.
Plays `filename` on the voice channel. The equivalent of the voice statement.
在语音通道中播放`文件名`,与使用voice语句是同样的效果。
Translated and reviewed by Huang Junjie on 2017-02-23
Located in ../../source/inc/voice:5
17.
`filename`
`filename`
Translated and reviewed by Huang Junjie on 2017-02-23
Located in ../../source/inc/voice:11
18.
The filename to play. This is used with :var:`config.voice_filename_format` to produce the filename that will be played.
需要播放的文件名。这需要用到:var:`config.voice_filename_format`来提供需要播放的文件名。
Translated and reviewed by Huang Junjie on 2017-02-23
Located in ../../source/inc/voice:9
19.
`tag`
`tag`
Translated and reviewed by Huang Junjie on 2017-02-23
Located in ../../source/inc/voice:20
20.
If this is not None, it should be a string giving a voice tag to be played. If None, this takes its default value from the voice_tag of the Character that causes the next interaction.
如果此处不为None,那么它应为提供需要播放的语音标签的字串。如果是None,那么它将会使用下一个动作里角色的voice_tag中的默认值。
Translated and reviewed by Huang Junjie on 2017-02-23
Located in ../../source/inc/voice:14
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Contributors to this translation: Huang Junjie.