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1.
Creator-Defined Displayables
ユーザー定義 Displayable
Translated and reviewed by akakyouryuu
Located in ../../source/udd.rst:9
2.
The most complex, but most powerful, way of customizing Ren'Py's behavior is to use a creator-defined displayable. A creator-defined displayable is allowed to take arbitrary pygame events. It can also render other displayables, and place them at arbitrary locations on the screen. This makes it suitable for creating 2D mini-games that cannot be expressed with the tools Ren'Py gives you. (But see also the section :ref:`sprites <sprites>`, which describes a higher-level way of accomplishing many of the same things.)
Ren'Py の動作をカスタマイズする最も複雑だが最もパワフルな方法はユーザー定義 displayable の使用です。ユーザー定義 displayable は任意の pygame イベントを受け取れ、他の displayable をレンダリングして画面の任意の位置にそれらを配置できます。 このため Ren'Py が提供するツールでは表現できない 2D ゲームを作成するのに最適です。( :ref:`sprites <sprites>` の章も見てください。大量の同一displayableを扱う高度な方法が述べられています。 )
Translated and reviewed by akakyouryuu
Located in ../../source/udd.rst:11
3.
Creator-defined displayables are programmed entirely in Python, and we encourage you to have a reasonable degree of skill at object-oriented Python programming before you begin creating one.
ユーザー定義 displayable はすべて Python でプログラムされるため、この作成を始める前にある程度のオブジェクト指向 Python プログラミングのスキルを獲得することを勧めます。
Translated and reviewed by akakyouryuu
Located in ../../source/udd.rst:20
4.
Example
Translated and reviewed by akakyouryuu
Located in ../../source/udd.rst:25
5.
Here's an example of a creator-defined displayable. This displayable changes renders its child with an alpha that is determined by the distance of the mouse pointer from the center of the child. ::
これはユーザー定義 displayable の例です。この displayable は、その中心からのマウスポインターとの距離により決まる alpha 値で、その子のレンダリングを変更します。 ::
Translated and reviewed by akakyouryuu
Located in ../../source/udd.rst:27
6.
To use the creator-defined displayable, we can create an instance of it, and add that instance to the screen. ::
ユーザー定義 displayable を使用するためにそのインスタンスを作成し、それをスクリーンに追加できます。 ::
Translated by Koichi Akabe
Located in ../../source/udd.rst:106
7.
renpy.Displayable
renpy.Displayable
Translated and reviewed by akakyouryuu
Located in ../../source/udd.rst:123
8.
A creator-defined displayable is created by subclassing the renpy.Displayable class. A creator-defined displayable must override the render method, and may override other methods as well.
ユーザー定義 displayable は renpy.Displayable のサブクラスとして作成されます。ユーザー定義 displayable では render メソッドと多分その他のメソッドも同様に上書きしなければなりません。
Translated and reviewed by akakyouryuu
Located in ../../source/udd.rst:125
9.
A displayable object must be pickleable, which means it may not contain references to objects that cannot be pickled. Most notably, Render objects cannot be stored in a creator-defined displayable.
displayable オブジェクトは pickle 可能でなければならず、これはつまり pickle できないオブジェクトへの参照を含んではいけないということです。 特に Render オブジェクトはユーザー定義 displayable に保存できません。
Translated and reviewed by akakyouryuu
Located in ../../source/udd.rst:129
10.
Since we expect you to override the methods of the displayable class, we'll present them with the `self` parameter.
displayable クラスのメソッド上書きをして欲しいので、 `self` 引数付きで表示します。
Translated and reviewed by akakyouryuu
Located in ../../source/udd.rst:133
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Contributors to this translation: Koichi Akabe, akakyouryuu.