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56.
It may be necessary to change styles - especially font-related styles - when translating a game. Ren'Py handles this with translate python blocks. These blocks can contain code to change language-related styles::
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Located in ../../source/translation.rst:326
57.
When a language is activated - either at the start of the game, or after a language change - Ren'Py resets the styles to their contents at the end of the init phase. It then runs all translate python blocks associated with the current language, in some order. Finally, it rebuilds styles, allowing the changes to take effect.
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Located in ../../source/translation.rst:334
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