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If one ignores performance, the sprite system is conceptually similar to a :func:`Fixed` wrapping :func:`Transform`\s. Sprites are much faster than transforms, but also less flexible. The big performance improvement of sprites is that each Displayable is rendered only once per frame, even if that Displayable is used by many sprites. The limitation is that Sprites only allow one to change their xoffset and yoffset, rather than the many properties that a Transform has.
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Located in ../../source/sprites.rst:14
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