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1726 of 47 results
17.
This displayable manages a collection of sprites, and displays them at the fastest speed possible.
(no translation yet)
Located in ../../source/inc/sprites:40
18.
`update`
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Located in ../../source/inc/sprites:49
19.
If not None, a function that is called each time a sprite is rendered by this sprite manager. It is called with one argument, the time in seconds since this sprite manager was first displayed. It is expected to return the number of seconds until the function is called again, and the SpriteManager is rendered again.
(no translation yet)
Located in ../../source/inc/sprites:44
20.
`event`
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Located in ../../source/inc/sprites:59
21.
If not None, a function that is called when an event occurs. It takes as arguments: * A pygame event object. * The x coordinate of the event. * The y coordinate of the event. * The time since the sprite manager was first shown. If it returns a non-None value, the interaction ends, and that value is returned.
(no translation yet)
Located in ../../source/inc/sprites:52
22.
`predict`
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Located in ../../source/inc/sprites:64
23.
If not None, a function that returns a list of displayables. These displayables are predicted when the sprite manager is.
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Located in ../../source/inc/sprites:62
24.
`ignore_time`
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Located in ../../source/inc/sprites:72
25.
If True, then time is ignored when rendering displayables. This should be used when the sprite manager is used with a relatively small pool of images, and those images do not change over time. This should only be used with a small number of displayables, as it will keep all displayables used in memory for the life of the SpriteManager.
(no translation yet)
Located in ../../source/inc/sprites:67
26.
After being rendered once (before the `update` function is called), SpriteManagers have the following fields:
(no translation yet)
Located in ../../source/inc/sprites:74
1726 of 47 results

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