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33.
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`zorder`
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(no translation yet)
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Located in
../../source/screens.rst:132
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34.
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This controls how close to the user a screen is displayed. The larger the number, the closer the screen is displayed to the user. It defaults to 0.
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(no translation yet)
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Located in
../../source/screens.rst:130
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35.
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`variant`
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(no translation yet)
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Located in
../../source/screens.rst:136
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36.
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If present, this should be a string giving the variant of screen to be defined. See :ref:`screen-variants`.
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(no translation yet)
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Located in
../../source/screens.rst:135
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37.
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A screen can take a parameter list::
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(no translation yet)
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Located in
../../source/screens.rst:147
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38.
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User Interface Statements
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(no translation yet)
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Located in
../../source/screens.rst:154
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39.
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The user interface statements create displayables and add them either to the screen, or to an enclosing displayable. They allow the user to display information, allow the user to interact with the game, or allow the game to react to various events.
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(no translation yet)
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Located in
../../source/screens.rst:156
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40.
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All user interface statements take the following common properties:
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(no translation yet)
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Located in
../../source/screens.rst:163
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41.
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`at`
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(no translation yet)
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Located in
../../source/screens.rst:174
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42.
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A transform, or list of transforms, that are used to wrap this displayable. The show, hide, replace, and replaced external events are delivered to a transform if and only if it is added directly to the screen.
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(no translation yet)
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Located in
../../source/screens.rst:166
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