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3342 of 331 results
33.
`zorder`
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Located in ../../source/screens.rst:132
34.
This controls how close to the user a screen is displayed. The larger the number, the closer the screen is displayed to the user. It defaults to 0.
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Located in ../../source/screens.rst:130
35.
`variant`
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Located in ../../source/screens.rst:136
36.
If present, this should be a string giving the variant of screen to be defined. See :ref:`screen-variants`.
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Located in ../../source/screens.rst:135
37.
A screen can take a parameter list::
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Located in ../../source/screens.rst:147
38.
User Interface Statements
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Located in ../../source/screens.rst:154
39.
The user interface statements create displayables and add them either to the screen, or to an enclosing displayable. They allow the user to display information, allow the user to interact with the game, or allow the game to react to various events.
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Located in ../../source/screens.rst:156
40.
All user interface statements take the following common properties:
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Located in ../../source/screens.rst:163
41.
`at`
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Located in ../../source/screens.rst:174
42.
A transform, or list of transforms, that are used to wrap this displayable. The show, hide, replace, and replaced external events are delivered to a transform if and only if it is added directly to the screen.
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Located in ../../source/screens.rst:166
3342 of 331 results

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