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1.
Special Screen Names
특별 화면 이름
Translated and reviewed by 구현주
Located in ../../source/screen_special.rst:6
2.
There are two kinds of special screen names in Ren'Py. The first are screens that will be automatically displayed when Ren'Py script language commands (or their programmatic equivalents) are run. The other type are menu screens. These have conventional names for conventional functionality, but screens can be omitted or changed as is deemed necessary.
렌 파이에는 두 가지 종류의 특수화면 이름이 있습니다. 첫 번째는 Ren'Py스크립트 언어 명령 (또는 프로그램에 상응하는 프로그램)이 실행 될 때 자동으로 표시되는 화면입니다. 여기에는 기존 기능에 일반적인 이름이 있지만 필요에 따라 화면을 생략하거나 변경할 수 있습니다.
Translated and reviewed by 구현주
Located in ../../source/screen_special.rst:8
3.
On this page, we'll give example screens. It's important to realize that, while some screens must have minimal functionality, the screen system makes it possible to add additional functionality to screens. For example, while the standard say screen only displays text, the screen systen makes it easy to add features like skipping, auto-forward mode, or muting.
(no translation yet)
Located in ../../source/screen_special.rst:15
4.
Some special screens take parameters. These parameters can be accessed as variables in the screen's scope.
일부 특수 화면에는 매개 변수가 사용됩니다. 이 매개 변수는 화면 범위에서 변수로 액세스 할 수 있습니다.
Translated and reviewed by 구현주
Located in ../../source/screen_special.rst:22
5.
Some of the screens also have special ids associated with them. A special id should be assigned to a displayable of a given type. It can cause properties to be assigned to that displayable, and can make that displayable accessible to calling code.
일부 화면에는 특수 ID가 연결되어 있습니다. 특정 유형의 디스플레이 어블에 특수 ID를 활당해야합니다. 이로 인해 속성이 해당 디스플레이 어블에 할당되고 해당 디스플레이 어블로 호출 코드에 액세스 할 수 있습니다.
Translated and reviewed by 구현주
Located in ../../source/screen_special.rst:25
6.
In-Game Screens
게임 내 화면
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Located in ../../source/screen_special.rst:31
7.
These screens are automatically displayed when certain Ren'Py statements execute.
이 화면은 특정 렌 파이 문이 실행될 때 자동으로 표시됩니다.
Translated and reviewed by 구현주
Located in ../../source/screen_special.rst:33
8.
Say
말하다.
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Located in ../../source/screen_special.rst:39
9.
The ``say`` screen is called by the say statement, when displaying ADV-mode dialogue. It is displayed with the following parameters:
"say"화면은 ADV모드 대화상자를 표시 할 때 say문에 의해 호출됩니다. 다음 매개 변수와 함께 표시됩니다.
Translated and reviewed by 구현주
Located in ../../source/screen_special.rst:41
10.
`who`
'누가'
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Located in ../../source/screen_special.rst:44
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