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6.
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In-Game Screens
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ゲーム内のスクリーン
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Translated by
akakyouryuu
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Located in
../../source/screen_special.rst:31
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7.
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These screens are automatically displayed when certain Ren'Py statements execute.
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これらのスクリーンは特定の Ren'Py ステートメントを実行すると自動的に表示されます。
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Translated by
akakyouryuu
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Located in
../../source/screen_special.rst:33
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8.
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Say
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Say
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Translated and reviewed by
akakyouryuu
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Located in
../../source/screen_special.rst:39
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9.
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The ``say`` screen is called by the say statement, when displaying ADV-mode dialogue. It is displayed with the following parameters:
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ADV モードの台詞を表示するときに ``say`` スクリーンは say ステートメントによって以下の引数を伴って呼び出されます。 :
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Translated by
akakyouryuu
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Located in
../../source/screen_special.rst:41
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10.
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`who`
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`who`
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Translated by
Koichi Akabe
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Located in
../../source/screen_special.rst:44
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11.
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The text of the name of the speaking character.
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話しているキャラクターの名前
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Translated and reviewed by
akakyouryuu
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Located in
../../source/screen_special.rst:45
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12.
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`what`
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`what`
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Translated by
Koichi Akabe
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Located in
../../source/screen_special.rst:47
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13.
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The dialogue being said by the speaking character.
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話し手による台詞
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Translated and reviewed by
akakyouryuu
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Located in
../../source/screen_special.rst:47
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14.
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It's expected to declare displayables with the following ids:
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以下の ID を伴って displayable が宣言されることが期待されます。 :
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Translated and reviewed by
akakyouryuu
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Located in
../../source/screen_special.rst:49
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15.
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"who"
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"who"
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Translated by
Koichi Akabe
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Located in
../../source/screen_special.rst:54
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