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1.
Saving, Loading, and Rollback
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Located in ../../source/save_load_rollback.rst:6
2.
Ren'Py has support for saving game state, loading game state, and rolling back to a previous game state. Although implemented in a slightly different fashion, rollback can be thought of as saving the game at the start of each statement that interacts with the user, and loading saves when the user rolls back.
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Located in ../../source/save_load_rollback.rst:8
3.
While we usually attempt to keep save compatibility between releases, this compatibility is not guaranteed. We may decide to break save-compatibility if doing so provides a sufficiently large benefit.
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Located in ../../source/save_load_rollback.rst:17
4.
What is Saved
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Located in ../../source/save_load_rollback.rst:22
5.
Ren'Py attempts to save the game state. This includes both internal state and python state.
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Located in ../../source/save_load_rollback.rst:24
6.
The internal state consists of all aspects of Ren'Py that are intented to change once the game has started, and includes:
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Located in ../../source/save_load_rollback.rst:27
7.
The current statement, and all statements that can be returned to.
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Located in ../../source/save_load_rollback.rst:30
8.
The images and displayables that are being shown.
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Located in ../../source/save_load_rollback.rst:31
9.
The screens being shown, and the values of variables within those screens.
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Located in ../../source/save_load_rollback.rst:32
10.
The music that Ren'Py is playing.
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Located in ../../source/save_load_rollback.rst:34
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