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716 of 134 results
7.
Create an instance of Gallery.
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Located in ../../source/rooms.rst:31
8.
Add buttons and images to that gallery, along with conditions that determine if the buttons and images they belong to are unlocked. This is also a multi-step process.
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Located in ../../source/rooms.rst:33
9.
Declare a new button by calling :meth:`Gallery.button`.
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Located in ../../source/rooms.rst:37
10.
Optionally, add one or more unlock conditions to the button by calling :meth:`Gallery.unlock` or :meth:`Gallery.condition`.
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Located in ../../source/rooms.rst:39
11.
Declare an image by calling :meth:`Gallery.image` with one or displayables as arguments. Or call the convenience method :meth:`Gallery.unlock_image` instead.
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Located in ../../source/rooms.rst:42
12.
Optionally, call :meth:`Gallery.transform` to associate transforms with the displayables.
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Located in ../../source/rooms.rst:46
13.
Optionally, add one or more unlock conditions to the image by calling :meth:`Gallery.unlock`, :meth:`Gallery.condition`, or :meth:`Gallery.allprior`.
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Located in ../../source/rooms.rst:49
14.
Additional images can be added to a button by repeating steps 3-5, while additional buttons can be added to the gallery by repeating all five steps.
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Located in ../../source/rooms.rst:53
15.
Create an image gallery screen. The screen should display a background, and should contain navigation that allows the user to show other image galleries, or to return to the main or extras menu.
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Located in ../../source/rooms.rst:57
16.
Add code to display the image gallery screen to the main or extras menu.
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Located in ../../source/rooms.rst:61
716 of 134 results

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