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One problem with the first example is that it requires you to repeatedly type the name of a character each time they speak. In a dialogue-heavy game, this might be a lot of typing. Also, both character names are displayed in the same way, in fairly boring white text. To fix this, Ren'Py lets you define characters in advance. This lets you associate a short name with a character, and to change the color of the character's name.
第一个例子中的一个不足之处是当一个角色说话时需要反复输入他的名字。在一个以对话为主的游戏中,这可能意味着大量的输入工作。而且两个角色的名字都是以白色文本显示,这看上去有些单调。Ren'Py允许您进一步定义角色,来改善这些不足。您可以用一个简称来表示一个角色,并且改变他的名字的颜色。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:159
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This translation is managed by Launchpad Simplified Chinese Translators, assigned by Launchpad Translators.

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