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39.
For example, line 5 declares an image named "sylvie smile", found in the filename "sylvie_smile.png", with the tag "sylvie".
比如第5行声明了一幅名为“sylvie smile”的图像,该图像的文件名为“sylvie_smile.png”,还有一个标签“sylvie”。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:239
40.
We have a scene statement on line 12. This statement clears out the screen, and shows the "bg meadow" image. The next line is a show statement, which shows the "sylvie smile" image on the screen.
我们在第12行使用了scene语句,这条语句清除屏幕上所有的内容,然后显示“bg meadow”这幅图片。下一行是show语句,将名为"sylvie smile"的图像显示在屏幕上。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:242
41.
The first part of an image name is the image tag. If an image is being shown, and another image with the same tag is on the screen, then the image that's on the screen is replaced with the one being shown. This happens on line 19, the second show statement. Before line 19 is run, the image "sylvie smile" is on the screen. When line 19 is run, that image is replaces with "sylvie surprised", since they share the "sylvie" tag.
图像名称的第一部分是图像的标签(tag)。当用show语句显示一幅图片时,如果在屏幕上已经显示了具有相同标签的不同图片,那么新的这幅图片将会替换掉原有的那一幅图片,就像第19行第二次使用show语句时发生的那样。在运行第19行之前,屏幕上已经显示了“sylvie smile”这幅图片,当运行第19行的时候,这幅图片被“sylvie surprised”替换,因为他们有共同的“sylvie”标签。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:246
42.
For Ren'Py to find the image files, they need to be placed in the game directory of the current project. The game directory can be found at "`Project-Name`/game/", or by clicking the "Game Directory" button in the launcher. You'll probably want to copy the image files from the "the_question/game/" directory into the "my_question/game/" directory, so you can run this example.
为了让Ren'Py能够找到图像文件,需要把图像文件放在当前项目的game文件夹下。您可以在“`Project-Name`/game/”下面找到game文件夹,或者在启动器里面点击“Game Directory”按钮。您可能需要把图片从“the_question/game/”拷贝到“my_question/game/”路径下面,然后才能正确运行这个示例。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:254
43.
Ren'Py does not make any distinction between character and background art, as they're both treated as images. In general, character art needs to be transparent, which means it should be a PNG file. Background art can be JPEG or PNG files. By convention, background images start with the "bg" tag.
Ren'Py并不能区分角色和背景,对Ren'Py来讲他们都被视为图像。一般来说角色的图像应该是透明的,也就是说应该保存为PNG格式的图像文件。背景图像可以是JPEG或者是PNG文件。为了便于使用,背景图片的名称都以"bg"标签开头。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:261
44.
**Hide Statement.** Ren'Py also supports a hide statement, which hides the given image.
**Hide语句。**Ren'Py还支持hide语句,用来隐藏指定的图像。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:267
45.
It's actually pretty rare that you'll need to use hide. Show can be used when a character is changing emotions, while scene is used when everyone leaves. You only need to use hide when a character leaves and the scene stays the same.
实际上您很少需要用到hide语句。当需要改变角色表情是可以使用show语句,当所有人都离开时可以使用scene语句,只有在角色离开但是还要保留场景(scene)不变的时候才需要使用hide语句。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:282
46.
Transitions
图像过渡(Transitions)
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:288
47.
Simply having pictures pop in and out is boring, so Ren'Py implements transitions that can make changes to the screen more interesting. Transitions change the screen from what it looked like at the end of the last interaction (dialogue, menu, or transition), to what it looks like after any scene, show, and hide statements.
如果只是简单地弹出图片然后消失未免过于单调,所以Ren'Py提供了transitions来让图像在屏幕上的变换更加有趣。图像过渡把屏幕上显示的内容从上一个交互动作(对话、菜单、或过渡)结束时的状态,慢慢转换到下一条scene、show、hide语句运行后的结果。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:290
48.
The with statement takes the name of a transition to use. The most common one is ``dissolve`` which dissolves from one screen to the next. Another useful transition is ``fade`` which fades the screen to black, and then fades in the new screen.
通过with语句在指定使用哪一种过渡效果。最常用的一种是``dissolve``,上一个界面渐渐融化并显示出下一个界面。另外一个比较有用的过渡效果是``fade``,从前一个界面逐渐变黑,再从黑屏逐渐显示下一个界面。
Translated and reviewed by Hanming Wu
Located in ../../source/quickstart.rst:322
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Contributors to this translation: Hanming Wu, Huang Junjie.