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15.
**Creating a new Project.** Create a new project by choosing "Create New Project" from the launcher. The launcher will then ask you for a project name. Since "The Question" is already taken, you should enter something different, like "My Question". The launcher will then ask you to choose a color theme for the project. It doesn't matter what you pick at this point, just choose something that appeals to you. You'll be returned to the top menu of the launcher with your new game chosen.
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Located in ../../source/quickstart.rst:58
16.
A Simple Game
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Located in ../../source/quickstart.rst:68
17.
This is perhaps one of the simplest Ren'Py games. It doesn't include any pictures or anything like that, but it does show a conversation between the two characters.
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Located in ../../source/quickstart.rst:83
18.
To try this out, go into the launcher, select the "My Question Project", and choose "script.rpy" from under Edit File. Ren'Py may ask you to select a text editor, after which it will download the editor you select. When it finishes, script.rpy will open in an editor. Erase everything in script.rpy, as we're starting from scratch, so you don't need what's there. Copy the example above into script.rpy, and save it.
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Located in ../../source/quickstart.rst:87
19.
You're now ready to run this example. Go back to the launcher, and choose "Launch Project". Ren'Py will start up. Notice how, without any extra work, Ren'Py has given you menus that let you load and save the game, and change various preferences. When ready, click "Launch Project", and play through this example game.
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Located in ../../source/quickstart.rst:95
20.
This example shows some of the commonly-used Ren'Py statements.
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Located in ../../source/quickstart.rst:101
21.
The first line is a label statement. The label statement is used to give a name to a place in the program. In this case, we create a label named ``start``. The start label is special, as it's where Ren'Py scripts begin running when the user clicks "Start Game" on the main menu.
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Located in ../../source/quickstart.rst:103
22.
The other lines are say statements. There are two forms of the say statement. The first is a string (beginning with a double-quote, containing characters, and ending with a double-quote) on a line by itself, which is used for narration, and the thoughts of the main character. The second form consists of two strings. It's used for dialogue, with the first string being a character name and the second being what that character is saying.
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Located in ../../source/quickstart.rst:109
23.
Note that all the say statements are indented by four spaces. This is because they are a block underneath the label statement. In Ren'Py, blocks must be indented relative to the prior statement, and all of the statements in a block must be indented by the same amount.
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Located in ../../source/quickstart.rst:117
24.
When strings contain double-quote characters, those characters need to be preceded by a backslash. This is done in the last line of our example.
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Located in ../../source/quickstart.rst:122
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