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514 of 95 results
5.
An auto-save is triggered.
(no translation yet)
Located in ../../source/inc/other:17
6.
Resets the game runtime counter.
(no translation yet)
Located in ../../source/inc/other:21
7.
This can be given one or more variable names as arguments. This makes the variables dynamically scoped to the current context. The variables will be reset to their original value when the call returns.
(no translation yet)
Located in ../../source/inc/other:30
8.
An example call is::
(no translation yet)
Located in ../../source/inc/other:34 ../../source/inc/other:44
9.
This can be given one or more variable names as arguments. This makes the variables dynamically scoped to the current call. The variables will be reset to their original value when the call returns.
(no translation yet)
Located in ../../source/inc/other:40
10.
This attempts to find the coordinates of the currently-focused displayable. If it can, it will return them as a (x, y, w, h) tuple. If not, it will return a (None, None, None, None) tuple.
(no translation yet)
Located in ../../source/inc/other:50
11.
Attempts to free some memory. Useful before running a renpygame-based minigame.
(no translation yet)
Located in ../../source/inc/other:61
12.
Causes Ren'Py to restart, returning the user to the main menu.
(no translation yet)
Located in ../../source/inc/other:66
13.
`transition`
(no translation yet)
Located in ../../source/inc/other:69
14.
If given, the transition to run, or None to not run a transition. False uses :var:`config.end_game_transition`.
(no translation yet)
Located in ../../source/inc/other:69
514 of 95 results

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