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15.
The menu will disappear after the choice has been made, so it usually makes sense to follow menus with an "nvl clear" or some sort of indication as to the choice.
玩家做出选择后,选项会自动消失。所以最好在选项后进行"nvl clear"或标明选项本身。
Translated and reviewed by alpacanist
Located in ../../source/nvl_mode.rst:82
16.
Showing and Hiding the NVL-mode Window
(no translation yet)
Located in ../../source/nvl_mode.rst:87
17.
The NVL-mode window can be controlled with the standard ``window show`` and ``window hide`` statements. To enable this, add the following code to your game::
NVL 模式的窗口可以用普通 ``window show`` 和 ``window hide`` 命令控制。要开启这一功能,在游戏中加入以下代码:
Translated and reviewed by alpacanist
Located in ../../source/nvl_mode.rst:89
18.
Setting :var:`config.empty_window` to ``nvl_show_core`` will cause the NVL-mode window to be displayed during a transition. (The last two lines select the default transitions to be used for showing and hiding the window.)
把 :var:`config.empty_window` 设置为``nvl_show_core`` 就能使 NVL 窗口在转场时也显示。(最后两行为显示/隐藏窗口设置了默认转场效果。)
Translated and reviewed by alpacanist
Located in ../../source/nvl_mode.rst:98
19.
An example of using the window commands to show and hide the window is::
以下是用窗口命令显示/隐藏窗口的例子:
Translated and reviewed by alpacanist
Located in ../../source/nvl_mode.rst:103
20.
Customizing Characters
自定义角色
Translated and reviewed by alpacanist
Located in ../../source/nvl_mode.rst:131
21.
NVL-mode characters can be customized to have several looks, hopefully allowing you to pick the one that is most appropriate to the game you are creating.
NVL 模式的角色姓名可以被定义为多种外观,你可以从中选出最适合自己游戏的一种。
Translated and reviewed by alpacanist
Located in ../../source/nvl_mode.rst:133
22.
The default look has a character's name to the left, and dialogue indented to the right of the name. The color of the name is controlled by the ''color'' parameter. ::
默认外观中,角色姓名左对齐,对话在名字右侧缩进。姓名颜色由 ''color'' 参数控制:
Translated and reviewed by alpacanist
Located in ../../source/nvl_mode.rst:136
23.
A second look has the character's name embedded in with the text. Dialogue spoken by the character is enclosed in quotes. Note that here, the character's name is placed in the ''what_prefix'' parameter, along with the open quote. (The close quote is placed in the ''what_suffix'' parameter.) ::
第二种外观中,角色姓名和对话一起显示。对话文字用引号括出。注意,此时角色名字和上引号一起被放在 ''what_prefix'' 参数中。(而下引号位于 ''what_suffix'' 参数。)
Translated and reviewed by alpacanist
Located in ../../source/nvl_mode.rst:142
24.
A third look dispenses with the character name entirely, while putting the dialogue in quotes. ::
第三种外观完全不显示角色姓名,而把对话文字用引号括出。
Translated and reviewed by alpacanist
Located in ../../source/nvl_mode.rst:151
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Contributors to this translation: alpacanist.