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21.
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NVL-mode characters can be customized to have several looks, hopefully allowing you to pick the one that is most appropriate to the game you are creating.
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(no translation yet)
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Located in
../../source/nvl_mode.rst:133
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22.
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The default look has a character's name to the left, and dialogue indented to the right of the name. The color of the name is controlled by the ''color'' parameter. ::
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(no translation yet)
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Located in
../../source/nvl_mode.rst:136
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23.
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A second look has the character's name embedded in with the text. Dialogue spoken by the character is enclosed in quotes. Note that here, the character's name is placed in the ''what_prefix'' parameter, along with the open quote. (The close quote is placed in the ''what_suffix'' parameter.) ::
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(no translation yet)
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Located in
../../source/nvl_mode.rst:142
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24.
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A third look dispenses with the character name entirely, while putting the dialogue in quotes. ::
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(no translation yet)
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Located in
../../source/nvl_mode.rst:151
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25.
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Since the third look might make it hard to distinguish who's speaking, we can tint the dialogue using the ''what_color'' parameter. ::
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(no translation yet)
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Located in
../../source/nvl_mode.rst:156
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26.
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Of course, a completely uncustomized NVL-mode character can be used, if you want to take total control of what is shown. (This is often used for the narrator.) ::
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(no translation yet)
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Located in
../../source/nvl_mode.rst:163
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27.
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Customizing Menus
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(no translation yet)
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Located in
../../source/nvl_mode.rst:170
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28.
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There are a few styles that control the look of the menus. Here's some code showing how to customize them. See :doc:`style` for more information about styles. ::
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(no translation yet)
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Located in
../../source/nvl_mode.rst:172
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29.
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Customizing the NVL window
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(no translation yet)
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Located in
../../source/nvl_mode.rst:224
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30.
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There are a few styles that control the NVL window; here's some code showing how to customize them. See :doc:`style` for more information about styles. ::
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(no translation yet)
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Located in
../../source/nvl_mode.rst:226
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