Browsing Lakota translation

Don't show this notice anymore
Before translating, be sure to go through Launchpad Translators instructions.
1120 of 35 results
11.
While nvl-mode games generally have more text per paragraph, this example demonstrates a basic NVL-mode script. (Suitable for use in a kinetic novel that does not have transitions.)
(no translation yet)
Located in ../../source/nvl_mode.rst:65
12.
Menus
(no translation yet)
Located in ../../source/nvl_mode.rst:70
13.
By default, menus are displayed in ADV-mode, taking up the full screen. There is also an alternate NVL-mode menu presentation, which displays the menus immediately after the current page of NVL-mode text.
(no translation yet)
Located in ../../source/nvl_mode.rst:72
14.
To access this alternate menu presentation, write::
(no translation yet)
Located in ../../source/nvl_mode.rst:77
15.
The menu will disappear after the choice has been made, so it usually makes sense to follow menus with an "nvl clear" or some sort of indication as to the choice.
(no translation yet)
Located in ../../source/nvl_mode.rst:82
16.
Showing and Hiding the NVL-mode Window
(no translation yet)
Located in ../../source/nvl_mode.rst:87
17.
The NVL-mode window can be controlled with the standard ``window show`` and ``window hide`` statements. To enable this, add the following code to your game::
(no translation yet)
Located in ../../source/nvl_mode.rst:89
18.
Setting :var:`config.empty_window` to ``nvl_show_core`` will cause the NVL-mode window to be displayed during a transition. (The last two lines select the default transitions to be used for showing and hiding the window.)
(no translation yet)
Located in ../../source/nvl_mode.rst:98
19.
An example of using the window commands to show and hide the window is::
(no translation yet)
Located in ../../source/nvl_mode.rst:103
20.
Customizing Characters
(no translation yet)
Located in ../../source/nvl_mode.rst:131
1120 of 35 results

This translation is managed by translation group launchpad-translators.

You are not logged in. Please log in to work on translations.

No-one has contributed to this translation yet.