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21.
NVL-mode characters can be customized to have several looks, hopefully allowing you to pick the one that is most appropriate to the game you are creating.
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Located in ../../source/nvl_mode.rst:133
22.
The default look has a character's name to the left, and dialogue indented to the right of the name. The color of the name is controlled by the ''color'' parameter. ::
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Located in ../../source/nvl_mode.rst:136
23.
A second look has the character's name embedded in with the text. Dialogue spoken by the character is enclosed in quotes. Note that here, the character's name is placed in the ''what_prefix'' parameter, along with the open quote. (The close quote is placed in the ''what_suffix'' parameter.) ::
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Located in ../../source/nvl_mode.rst:142
24.
A third look dispenses with the character name entirely, while putting the dialogue in quotes. ::
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Located in ../../source/nvl_mode.rst:151
25.
Since the third look might make it hard to distinguish who's speaking, we can tint the dialogue using the ''what_color'' parameter. ::
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Located in ../../source/nvl_mode.rst:156
26.
Of course, a completely uncustomized NVL-mode character can be used, if you want to take total control of what is shown. (This is often used for the narrator.) ::
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Located in ../../source/nvl_mode.rst:163
27.
Customizing Menus
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Located in ../../source/nvl_mode.rst:170
28.
There are a few styles that control the look of the menus. Here's some code showing how to customize them. See :doc:`style` for more information about styles. ::
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Located in ../../source/nvl_mode.rst:172
29.
Customizing the NVL window
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Located in ../../source/nvl_mode.rst:224
30.
There are a few styles that control the NVL window; here's some code showing how to customize them. See :doc:`style` for more information about styles. ::
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Located in ../../source/nvl_mode.rst:226
2130 of 35 results

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