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1.
NVL-Mode Tutorial
NVL-Mode Tutorial
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:7
2.
There are two main styles of presentation used for visual novels. ADV-style games present dialogue and narration one line at a time, generally in a window at the bottom of the screen. NVL-style games present multiple lines on the screen at a time, in a window that takes up the entire screen.
There are two main styles of presentation used for visual novels. ADV-style games present dialogue and narration one line at a time, generally in a window at the bottom of the screen. NVL-style games present multiple lines on the screen at a time, in a window that takes up the entire screen.
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:9
3.
In this tutorial, we will explain how to make an NVL-mode game using Ren'Py. This tutorial assumes that you are already familiar with the basics of Ren'Py, as explained in the :doc:`Quickstart manual<quickstart>`.
In this tutorial, we will explain how to make an NVL-mode game using Ren'Py. This tutorial assumes that you are already familiar with the basics of Ren'Py, as explained in the :doc:`Quickstart manual<quickstart>`.
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:15
4.
Getting Started
Getting Started
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:20
5.
NVL-mode can be added to a Ren'Py script in two steps. The first is to declare the characters to use NVL-mode, and the second is to add ``nvl clear`` statements at the end of each page.
NVL-mode can be added to a Ren'Py script in two steps. The first is to declare the characters to use NVL-mode, and the second is to add ``nvl clear`` statements at the end of each page.
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:22
6.
Characters can be declared to use NVL-mode by adding a ``kind=nvl`` parameter to each of the Character declarations. For example, if we the character declarations from the Quickstart manual are::
Characters can be declared to use NVL-mode by adding a ``kind=nvl`` parameter to each of the Character declarations. For example, if we the character declarations from the Quickstart manual are::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:26
7.
Changed to use NVL-mode, those declarations become::
Changed to use NVL-mode, those declarations become::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:33
8.
Note that we have also added an NVL-mode declaration of ``narrator``. The ``narrator`` character is used to speak lines that do not have another character name associated with it.
Note that we have also added an NVL-mode declaration of ``narrator``. The ``narrator`` character is used to speak lines that do not have another character name associated with it.
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:39
9.
If we ran the game like this, the first few lines would display normally, but after a while, lines would begin displaying below the bottom of the screen. To break the script into pages, include an ``nvl clear`` statement after each page.
If we ran the game like this, the first few lines would display normally, but after a while, lines would begin displaying below the bottom of the screen. To break the script into pages, include an ``nvl clear`` statement after each page.
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:43
10.
The following is an example script with pagination::
The following is an example script with pagination::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:48
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Contributors to this translation: Stephan Woidowski.