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1.
Language Basics
引擎语言基础
Translated and reviewed by Huang Junjie on 2016-01-19
Located in ../../source/language_basics.rst:6
2.
Before we can describe the Ren'Py language, we must first describe the structure of a Ren'Py script. This includes how a files are broken into blocks made up of lines, and how those lines are broken into the elements that make up statements.
在我们解释Ren'py语言之前,我们必须解释Ren'py脚本的结构。这包含了这些文件是如何通过换行分出多个区块,以及这些行是如何分出元素并组成语句的。
Translated and reviewed by Huang Junjie on 2016-01-19
Located in ../../source/language_basics.rst:8
3.
Files
文件
Translated and reviewed by Huang Junjie on 2016-01-19
Located in ../../source/language_basics.rst:14
4.
The script of a Ren'Py game is made up of all the files found under the game directory ending with the .rpy extension. Ren'Py will consider each of these files (in unicode order), and will use the contents of the files as the script.
Ren'py游戏的脚本由game目录下以.rpy为后缀名的文件组成。Ren'py将会分析每个文件(以Unicode编写的),并将文件中包含的内容视作脚本。
Translated and reviewed by Huang Junjie on 2016-01-19
Located in ../../source/language_basics.rst:16
5.
Generally, there's no difference between a script broken into multiple files, and a script that consists of one big file. Control can be transferred between files by jumping to or calling a label in another file. This makes the division of a script up into files a matter of personal style - some game-makers prefer to have small files (like one per event, or one per day), while others prefer to have one big script.
一般来说,多个分离的脚本文件与单个大脚本文件没有什么区别。引擎可以通过jump或call等参数控制跳转至另一个文件里的标签(label)。这就使得如何划分脚本成了一个个人风格问题——一些游戏制作人喜欢使用小文件(比如每个事件,或每一天),当然也有些制作人喜欢直接编写一个大文件。
Translated and reviewed by Huang Junjie on 2016-01-19
Located in ../../source/language_basics.rst:21
6.
To speed up loading time, Ren'Py will compile the ``.rpy`` files into .rpyc files when it starts up. When a ``.rpy`` file is changed, the ``.rpyc`` file will be updated when Ren'Py starts up. However, if a .rpyc file exists without a corresponding ``.rpy`` file, the ``.rpyc`` file will be used. This can lead to problems if a ``.rpy`` file is deleted without deleting the .rpyc file.
为了加快加载时间,Ren'py将会在启动时把``.rpy``文件编译为``.rpyc``文件。当``.rpy``文件发生改动时,``.rpyc``文件将会在Ren'py启动时得到更新。然而,如果一个.rpyc文件存在而对应的``.rpy``文件不存在时,``.rpyc``文件就会被使用。若``.rpy``文件被删除而.rpyc文件未被删除时,将会带来问题。
Translated and reviewed by Huang Junjie on 2017-02-23
Located in ../../source/language_basics.rst:29
7.
Base Directory
根目录
Translated and reviewed by Huang Junjie on 2016-01-19
Located in ../../source/language_basics.rst:37
8.
The base directory is the directory that contains all files that are distributed with the game. (It may also contain some files that are not distributed with the game.) Things like README files should be placed in the base directory, from where they will be distributed.
根目录包含了所有与游戏相关的文件。(当然也可能会包含一些无关文件。)比如说明文档就应该被放在根目录,它们将会被游戏涉及到。
Translated and reviewed by Huang Junjie on 2016-01-19
Located in ../../source/language_basics.rst:39
9.
The base directory is created underneath the Ren'Py directory, and has the name of your game. For example, if your Ren'Py directory is named renpy-6.11.2, and your game is named "HelloWorld", your base directory will be renpy-6.11.2/HelloWorld.
根目录是在Ren'py目录下创建的,并以您的游戏名称命名。比如,若您的Ren'py目录名为renpy-6.11.2,您的游戏名为“HelloWorld”,那么您的根目录就是renpy-6.11.2/HelloWorld。
译注:现Ren'py已经支持自定义工程目录,因此您也可以在Ren'py目录以外的地方创建您的工程。
Translated and reviewed by Huang Junjie on 2016-01-19
Located in ../../source/language_basics.rst:44
10.
Game Directory
游戏目录
Translated and reviewed by Huang Junjie on 2016-01-19
Located in ../../source/language_basics.rst:50
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Contributors to this translation: Huang Junjie.