|
31.
|
|
|
``before_main_menu``
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/label.rst:132
|
|
32.
|
|
|
If it exists, this label is called before the main menu. It is used in rare cases to set up the main menu, for example by starting a movie playing in the background.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/label.rst:130
|
|
33.
|
|
|
``main_menu``
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/label.rst:141
|
|
34.
|
|
|
If it exists, this label is called instead of the main menu. If it returns, Ren'Py will start the game at the ``start`` label. For example, the following code will immediately start the game without displaying the main menu. ::
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/label.rst:135
|
|
35.
|
|
|
``after_warp``
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/label.rst:145
|
|
36.
|
|
|
If it is existed, this label is called after a warp but before the warped-to statement executes. please see :ref:`Warping to a line <warping_to_a_line>`
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/label.rst:144
|
|
37.
|
|
|
Labels & Control Flow Functions
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/label.rst:148
|
|
38.
|
|
|
This code creates a new context, and starts executing code from that label in the new context. Rollback is disabled in the new context. (Actually, it will just bring you back to the real context.)
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/inc/label:5
|
|
39.
|
|
|
Use this to begin a second interaction with the user while inside an interaction.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/inc/label:10
../../source/inc/label:41
|
|
40.
|
|
|
Returns the set of all labels defined in the program, including labels defined for internal use in the libraries.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/inc/label:15
|