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1.
Customizing the Keymap
按键映射
Translated and reviewed by Huang Junjie on 2017-02-24
Located in ../../source/keymap.rst:7
2.
The variable :var:`config.keymap` contains a map from event names to lists of keysyms that cause those events to occur.
变量:var:`config.keymap`包含一个从事件名到键位名的映射,用于控制事件的触发。
Translated and reviewed by Huang Junjie on 2017-02-24
Located in ../../source/keymap.rst:9
3.
Many players have learned the default set of Ren'Py keybindings, and expect them to be the same from game to game.
大多数玩家已经了解Ren'py默认的键位绑定,并希望每个游戏的键位都是相同的。
Translated and reviewed by Huang Junjie on 2017-02-24
Located in ../../source/keymap.rst:14
4.
In Ren'Py keysyms are strings representing mouse buttons, joystick buttons, or keyboard keys.
在Ren'py中,键位名是代表着鼠标键、控制器键或键盘键的字串。
Translated and reviewed by Huang Junjie on 2017-02-24
Located in ../../source/keymap.rst:17
5.
Mouse buttons use keysyms of the form 'mouseup_#' or 'mousedown_#', where # is a button number. Ren'Py assumes a five button mouse, where buttons 1, 2, and 3 are the left, middle, and right buttons, while buttons 4 and 5 are generated by scrolling the wheel up and down. For example, "mousedown_1" is generally a press of the left mouse button, "mouseup_1" is a release of that button, and "mousedown_4" is a turn of the scroll wheel to the top.
鼠标键使用的键位名为'mouseup_#'或'mousedown_#',其中#为键位编号。Ren'py会假设鼠标共5键,其中1、2和3键分别为左、中以及右键,另外4和5键位鼠标滚轮向上和向下。例如,“mousedown_1”就是通常的按下左键,“mouseup_1”是指松开该键,而“mousedown_4”则是向上滚动鼠标滚轮。
Translated and reviewed by Huang Junjie on 2017-02-24
Located in ../../source/keymap.rst:20
6.
Joystick keysyms begin with joy\_. They are defined in :var:`config.joystick_keys`, and mapped to actual joystick events by the user.
控制器(手柄等)键位名以joy\_开始。它们在:var:`config.joystick_keys`中有定义,并根据用户设定映射到实际的控制器键位上。
Translated and reviewed by Huang Junjie on 2017-02-24
Located in ../../source/keymap.rst:28
7.
There are two kinds of keyboard keysyms. The first is a string containing a character that is generated when a key is pressed. This is useful for binding alphabetic keys and numbers. Examples of these keysyms include "a", "A", and "7".
有两种键盘键位名。第一种是字串,包含了按下某个键时生成的字符。在绑定字母和数字键时这非常有用。比如这些键位名包含了“a”、“A”和“7”等。
Translated and reviewed by Huang Junjie on 2017-02-24
Located in ../../source/keymap.rst:31
8.
Keboard keysyms can also be the symbolic name for the key. This can be any of the K\_ constants taken from pygame.constants. This type of keysym looks like "K\_BACKSPACE", "K\_RETURN", and "K\_TAB"; a full list of this kind of keysyms may be found `here <http://www.pygame.org/docs/ref/key.html>`_.
(no translation yet)
Located in ../../source/keymap.rst:35
9.
Keyboard keysyms may be preceded by the prefixes "alt\_", "meta\_", "shift\_", or "noshift\_". The first three of these require the corresponding modifier key to be pressed. (Meta is present on Linux keyboards, and corresponds to the Command key on a Mac.) "noshift\_" requires that the shift key not be pressed.
键盘键位名可以以“alt\_”,“meta\_”,“shift\_”或“noshift\_”作为前缀。前三者即要求先按住对应的键。(Meta为Linux键盘上的键位,对应Mac键盘的Command键和Windows键盘上的Windows徽标键。)“noshift\_”则要求shift键不被按下。
Translated and reviewed by Huang Junjie on 2017-02-24
Located in ../../source/keymap.rst:40
10.
To change a binding, update the appropriate list in :var:`config.keymap`. The following code adds the 't' key to the list of keys that dismiss a say statement, and removes the space key from that list. ::
要更换键位绑定,请从:var:`config.keymap`中更新适合的列表。下述代码添加了't'键用于忽略一个say语句,并从键位表中移除空格键。
Translated and reviewed by Huang Junjie on 2017-02-24
Located in ../../source/keymap.rst:45
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Contributors to this translation: Huang Junjie.