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7.
There are two kinds of keyboard keysyms. The first is a string containing a character that is generated when a key is pressed. This is useful for binding alphabetic keys and numbers. Examples of these keysyms include "a", "A", and "7".
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Located in ../../source/keymap.rst:31
8.
Keboard keysyms can also be the symbolic name for the key. This can be any of the K\_ constants taken from pygame.constants. This type of keysym looks like "K\_BACKSPACE", "K\_RETURN", and "K\_TAB"; a full list of this kind of keysyms may be found `here <http://www.pygame.org/docs/ref/key.html>`_.
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Located in ../../source/keymap.rst:35
9.
Keyboard keysyms may be preceded by the prefixes "alt\_", "meta\_", "shift\_", or "noshift\_". The first three of these require the corresponding modifier key to be pressed. (Meta is present on Linux keyboards, and corresponds to the Command key on a Mac.) "noshift\_" requires that the shift key not be pressed.
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Located in ../../source/keymap.rst:40
10.
To change a binding, update the appropriate list in :var:`config.keymap`. The following code adds the 't' key to the list of keys that dismiss a say statement, and removes the space key from that list. ::
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Located in ../../source/keymap.rst:45
11.
The default keymap is contained inside the python code implementing Ren'Py, and as of version 6.16 is as follows::
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Located in ../../source/keymap.rst:53
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