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40.
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If true, tiling is used to resize sections of the image, rather than scaling.
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(no translation yet)
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Located in
../../source/inc/disp_imagelike:43
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41.
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This created a displayable by cropping `child` to `rect`, where `rect` is an (x, y, width, height) tuple. ::
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(no translation yet)
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Located in
../../source/inc/disp_imagelike:76
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42.
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Tiles `child` until it fills the area allocated to this displayable.
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(no translation yet)
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Located in
../../source/inc/disp_imagelike:83
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43.
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A displayable that creates an empty box on the screen. The size of the box is controlled by `width` and `height`. This can be used when a displayable requires a child, but no child is suitable, or as a spacer inside a box.
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(no translation yet)
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Located in
../../source/inc/disp_imagelike:91
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44.
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A displayable that fills the area its assigned with `color`.
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(no translation yet)
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Located in
../../source/inc/disp_imagelike:102
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45.
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Dynamic Displayables
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(no translation yet)
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Located in
../../source/displayables.rst:98
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46.
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Dynamic displayables display a child displayable based on the state of the game. They do not take any properties, as layout is controlled by the properties of the child displayable they return.
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(no translation yet)
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Located in
../../source/displayables.rst:100
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47.
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This is a displayable that changes what it is showing based on python conditions. The positional argument should be given in groups of two, where each group consists of:
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(no translation yet)
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Located in
../../source/inc/disp_dynamic:5
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48.
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A string containing a python condition.
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(no translation yet)
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Located in
../../source/inc/disp_dynamic:9
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49.
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A displayable to use if the condition is true.
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(no translation yet)
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Located in
../../source/inc/disp_dynamic:10
../../source/inc/disp_dynamic:66
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