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11.
An image name. Any other string is interpreted as a reference to an image defined with the image statement.
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Located in ../../source/displayables.rst:28
12.
Images
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Located in ../../source/displayables.rst:34
13.
The most commonly used displayable is Image, which loads a file from disk and displays it. Since Image is so commonly used, when a string giving a filename is used in a context that expects a displayable, an Image is automatically created. The only time it's necessary to use Image directly is when you want to create an image with style properties.
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Located in ../../source/displayables.rst:36
14.
Loads an image from a file. `filename` is a string giving the name of the file.
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Located in ../../source/inc/im_image:5
15.
`filename` should be a JPEG or PNG file with an appropriate extension.
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Located in ../../source/inc/im_image:8
16.
Loading an Image from from a file on disk and decoding it so it can be drawn to the screen takes a long amount of time. While measured in the tenths or hundreds of seconds, the duration of the loading process is long enough that it can prevent an acceptable framerate, and become annoying to the user.
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Located in ../../source/displayables.rst:55
17.
Since an Image is of a fixed size, and doesn't change in response to input, game state, or the size of the area available to it, an Image can be loaded before it is needed, and placed into an area of memory known as the image cache. Once an Image is decoded and in the cache, it can be quickly drawn to the screen.
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Located in ../../source/displayables.rst:61
18.
Ren'Py attempts to predict the images that will be used in the future, and loads them into the image cache before they are used. When space in the cache is needed for other images, Ren'Py will remove images that are no longer being used.
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Located in ../../source/displayables.rst:67
19.
By default, Ren'Py will predictively cache up to 8 screens worth of image data. (If your screen is 800x600, then a screen's worth of data is one 800x600 image, two 400x600 images, and so on.) This can be changed with the :var:config.image_cache_size configuration variable.
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Located in ../../source/displayables.rst:72
20.
Although the precise amount is dependent on implementation details and there is significant overhead, as a rule of thumb, each pixel in the image cache consumes 4 bytes of main memory and 4 bytes of video memory.
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Located in ../../source/displayables.rst:78
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