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61.
Keyword arguments beginning with ``show_`` have the prefix stripped off, and are passed to the screen as arguments. For example, the value of ``show_side_image`` will become the value of the ``side_image`` variable in the screen.
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Located in ../../source/inc/character:124
62.
Some useful ``show_`` variables implemented by the default screens are:
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Located in ../../source/inc/character:129
63.
`show_side_image`
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Located in ../../source/inc/character:136
64.
When given a Displayable, shows that displayable when the dialogue is shown. The position of that displayable is controlled by its position properties. This is often used to show an image of the speaking character to the side of the dialogue.
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Located in ../../source/inc/character:132
65.
`show_two_window`
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Located in ../../source/inc/character:141
66.
If true, restructures the layout so that the name of the character is placed in one window, and the dialogue text in a second window.
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Located in ../../source/inc/character:139
67.
**Styling Text and Windows.** Keyword arguments beginning with ``who_``, ``what_``, and `window_`` have their prefix stripped, and are used to :ref:`style <styles>` the character name, the spoken text, and the window containing both, respectively.
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Located in ../../source/inc/character:147
68.
For example, if a character is given the keyword argument ``who_color="#c8ffc8"``, the color of the character's name is changed, in this case to green. ``window_background="frame.png"`` sets the background of the window containing this character's dialogue.
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Located in ../../source/inc/character:153
69.
The style applied to the character name, spoken text, and window can also be set this way, using the `who_style`, `what_style`, and `window_style` arguments, respectively.
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Located in ../../source/inc/character:159
70.
Say with Image Attributes
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Located in ../../source/dialogue.rst:99
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Contributors to this translation: Hanming Wu, Huang Junjie.