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Text is fundamental to visual novels, and generally quite important to storytelling-based games. This text may consist of dialogue labeled with the character that is saying it, and narration, which does not have a speaker. (For convenience, we will lump both dialogue and narration together as dialogue, except where the differences are important.) It's also important that the user be able to customize the look of dialogue to suit their game.
O texto é fundamental para romances visuais e geralmente muito importante para jogos baseados em narrativas. Este texto pode consistir em diálogo rotulado com a personagem que o fala e narração, que não tem locutor. (Por conveniência, agruparemos o diálogo e a narração como diálogo, exceto onde as diferenças forem importantes.) Também é importante que o usuário seja capaz de personalizar a aparência do diálogo para se adequar ao seu jogo.
Translated and reviewed by N0YkcHuGce
Located in ../../source/dialogue.rst:7
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This translation is managed by Launchpad Brazilian Translators, assigned by Launchpad Translators.

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