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By creating a Character object and using it in a say statement, you can customize the look (and to some extent, the behavior) of dialogue. Characters are created by using the define statement to assign a Character to a variable. For example::
Ao criar um objeto Personagem e usá-lo em uma declaração, você pode personalizar a aparência (e até certo ponto, o comportamento) do diálogo. Os caracteres são criados usando a instrução define para atribuir um caractere a uma variável. Por exemplo::
Translated and reviewed by N0YkcHuGce
Located in ../../source/dialogue.rst:74
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