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There are a number of fairly major caveats to the warp feature. The first is that it only examines a single path, which means that while the path may be representative of some route of execution, it's possible that there may be a bug along some other route. In general, the path doesn't consider game logic, so it's also possible to have a path that isn't actually reachable. (This is only really a problem on control-heavy games, espcially those that use a lot of python code.
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Located in ../../source/developer_tools.rst:108
The biggest problem, though, is that no python code is executed before the statement that is warped to. This means that all variables will be uninitalized, which can lead to crashes when they are used. To overcome this, one can define a label ``after_warp``, which is called after a warp but before the warped-to statement executes. The code reached by this label can set up variables in the program, and then return to the preview.
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Located in ../../source/developer_tools.rst:116
When using or from the SDK to run Ren'Py, you will also need to give the ``--game`` option. For example ::
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Located in ../../source/developer_tools.rst:123
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Contributors to this translation: Huang Junjie.