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1423 of 111 results
14.
Basic Configuration
基本设置
Translated and reviewed by Jason Chen
Located in ../../source/build.rst:45
15.
The build process can be configured by setting variables and calling function that live in the build namespace. This must be done from inside an init python block.
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Located in ../../source/build.rst:47
16.
There are a few basic variables and functions that many games will use.
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Located in ../../source/build.rst:51
17.
This is used to create the names of directories in the archive files. For example, if this is set to "mygame-1.0", the Linux version of the project will unpack to "mygame-1.0-linux".
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Located in ../../source/build.rst:56
18.
This is also used to determine the name of the directory in which the package files are placed. For example, if you set build.directory_name to mygame-1.0, the archive files will be placed in mygame-1.0-dists in the directory above the base directory.
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Located in ../../source/build.rst:60
19.
This variable controls the name of the executables that the user clicks on to start the game.
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Located in ../../source/build.rst:68
20.
For example, if this is set to "mygame", the user will be able to run mygame.exe on Windows, mygame.app on Macintosh, and mygame.sh on Linux.
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Located in ../../source/build.rst:71
21.
Special Files
特殊文件
Translated and reviewed by Jason Chen
Located in ../../source/build.rst:76
22.
There are two files that can be included in your game's base directory to customize the build.
(no translation yet)
Located in ../../source/build.rst:78
23.
icon.ico
icon.ico
Translated and reviewed by Jason Chen
Located in ../../source/build.rst:82
1423 of 111 results

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Contributors to this translation: Elizabeth Sherrock, Jason Chen.