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Unpacking and re-packing a zip file on Windows and then running it on Linux or Macintosh is not supported.
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Located in ../../source/build.rst:41
Basic Configuration
Translated and reviewed by Jason Chen on 2017-11-26
Located in ../../source/build.rst:45
The build process can be configured by setting variables and calling function that live in the build namespace. This must be done from inside an init python block.
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Located in ../../source/build.rst:47
There are a few basic variables and functions that many games will use.
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Located in ../../source/build.rst:51
This is used to create the names of directories in the archive files. For example, if this is set to "mygame-1.0", the Linux version of the project will unpack to "mygame-1.0-linux".
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Located in ../../source/build.rst:56
This is also used to determine the name of the directory in which the package files are placed. For example, if you set build.directory_name to mygame-1.0, the archive files will be placed in mygame-1.0-dists in the directory above the base directory.
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Located in ../../source/build.rst:60
This variable controls the name of the executables that the user clicks on to start the game.
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Located in ../../source/build.rst:68
For example, if this is set to "mygame", the user will be able to run mygame.exe on Windows, on Macintosh, and on Linux.
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Located in ../../source/build.rst:71
Special Files
Translated and reviewed by Jason Chen on 2017-11-26
Located in ../../source/build.rst:76
There are two files that can be included in your game's base directory to customize the build.
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Located in ../../source/build.rst:78
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Contributors to this translation: Elizabeth Sherrock, Jason Chen.