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18.
This is also used to determine the name of the directory in which the package files are placed. For example, if you set build.directory_name to mygame-1.0, the archive files will be placed in mygame-1.0-dists in the directory above the base directory.
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Located in ../../source/build.rst:60
19.
This variable controls the name of the executables that the user clicks on to start the game.
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Located in ../../source/build.rst:68
20.
For example, if this is set to "mygame", the user will be able to run mygame.exe on Windows, mygame.app on Macintosh, and mygame.sh on Linux.
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Located in ../../source/build.rst:71
22.
There are two files that can be included in your game's base directory to customize the build.
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Located in ../../source/build.rst:78
27.
These icon files much be in specific formats. You'll need to use a program or web service (such as http://iconverticons.com/ ) to convert them.
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Located in ../../source/build.rst:87
28.
Classifying and Ignoring Files
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Located in ../../source/build.rst:92
29.
The build process works by first classifying files in the Ren'Py distribution and your game into file lists. These file lists are then added to package files.
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Located in ../../source/build.rst:94
30.
The classification is done by the build.classify function. It takes a patterns and a space-separated list of filenames. Patterns are matched from first to last, with the first match taking precedence (even if a more-specific pattern follows.) Patterns are matched with and without a leading /. Patterns may include the following special characters:
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Located in ../../source/build.rst:98
31.
/
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Located in ../../source/build.rst:104
32.
The directory separator.
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Located in ../../source/build.rst:105
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Contributors to this translation: Elizabeth Sherrock, Jason Chen.