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22.
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There are two files that can be included in your game's base directory to customize the build.
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(no translation yet)
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Located in
../../source/build.rst:78
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23.
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icon.ico
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icon.ico
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Translated and reviewed by
Jason Chen
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Located in
../../source/build.rst:82
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24.
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The icon that is used on Windows.
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在 Windows 上使用的图标。
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Translated and reviewed by
Jason Chen
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Located in
../../source/build.rst:82
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25.
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icon.icns
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icon.icns
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Translated and reviewed by
Jason Chen
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Located in
../../source/build.rst:85
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26.
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The icon that is used on Macintosh.
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在 Macintosh 上使用的图标。
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Translated and reviewed by
Jason Chen
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Located in
../../source/build.rst:85
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27.
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These icon files much be in specific formats. You'll need to use a program or web service (such as http://iconverticons.com/ ) to convert them.
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(no translation yet)
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Located in
../../source/build.rst:87
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28.
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Classifying and Ignoring Files
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(no translation yet)
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Located in
../../source/build.rst:92
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29.
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The build process works by first classifying files in the Ren'Py distribution and your game into file lists. These file lists are then added to package files.
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(no translation yet)
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Located in
../../source/build.rst:94
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30.
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The classification is done by the build.classify function. It takes a patterns and a space-separated list of filenames. Patterns are matched from first to last, with the first match taking precedence (even if a more-specific pattern follows.) Patterns are matched with and without a leading /. Patterns may include the following special characters:
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(no translation yet)
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Located in
../../source/build.rst:98
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31.
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/
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(no translation yet)
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Located in
../../source/build.rst:104
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