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18.
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This is also used to determine the name of the directory in which the package files are placed. For example, if you set build.directory_name to mygame-1.0, the archive files will be placed in mygame-1.0-dists in the directory above the base directory.
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(no translation yet)
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Located in
../../source/build.rst:60
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19.
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This variable controls the name of the executables that the user clicks on to start the game.
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(no translation yet)
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Located in
../../source/build.rst:68
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20.
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For example, if this is set to "mygame", the user will be able to run mygame.exe on Windows, mygame.app on Macintosh, and mygame.sh on Linux.
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(no translation yet)
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Located in
../../source/build.rst:71
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21.
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Special Files
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(no translation yet)
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Located in
../../source/build.rst:76
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22.
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There are two files that can be included in your game's base directory to customize the build.
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(no translation yet)
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Located in
../../source/build.rst:78
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23.
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icon.ico
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(no translation yet)
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Located in
../../source/build.rst:82
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24.
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The icon that is used on Windows.
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(no translation yet)
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Located in
../../source/build.rst:82
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25.
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icon.icns
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(no translation yet)
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Located in
../../source/build.rst:85
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26.
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The icon that is used on Macintosh.
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(no translation yet)
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Located in
../../source/build.rst:85
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27.
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These icon files much be in specific formats. You'll need to use a program or web service (such as http://iconverticons.com/ ) to convert them.
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(no translation yet)
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Located in
../../source/build.rst:87
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