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1726 of 111 results
17.
This is used to create the names of directories in the archive files. For example, if this is set to "mygame-1.0", the Linux version of the project will unpack to "mygame-1.0-linux".
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Located in ../../source/build.rst:56
18.
This is also used to determine the name of the directory in which the package files are placed. For example, if you set build.directory_name to mygame-1.0, the archive files will be placed in mygame-1.0-dists in the directory above the base directory.
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Located in ../../source/build.rst:60
19.
This variable controls the name of the executables that the user clicks on to start the game.
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Located in ../../source/build.rst:68
20.
For example, if this is set to "mygame", the user will be able to run mygame.exe on Windows, mygame.app on Macintosh, and mygame.sh on Linux.
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Located in ../../source/build.rst:71
21.
Special Files
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Located in ../../source/build.rst:76
22.
There are two files that can be included in your game's base directory to customize the build.
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Located in ../../source/build.rst:78
23.
icon.ico
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Located in ../../source/build.rst:82
24.
The icon that is used on Windows.
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Located in ../../source/build.rst:82
25.
icon.icns
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Located in ../../source/build.rst:85
26.
The icon that is used on Macintosh.
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Located in ../../source/build.rst:85
1726 of 111 results

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