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11.
The 'Music Volume', 'Sound Volume', and 'Voice Volume' settings of the in-game preferences menu are used to set individual volumes for these channels.
在游戏设置中的“音乐音量(Music Volume)”、“效果音量(Sound Volume)”和“语音音量(Voice Volume)”调整的即为各自声道的音量。
Translated and reviewed by Huang Junjie
Located in ../../source/audio.rst:23
12.
Sounds can also be set to play when buttons, menu choices, or imagemaps enter their hovered or activated states. See :ref:`Button Style Properties <button-style-properties>`. Two configuration variables, :var:`config.main_menu_music` and :var:`config.game_menu_music` allow for the given music files to be played as the main and game menu music, respectively.
也可以设置当按钮、选项或者图片处于按下或触发状态时播放特定的音效。具体请参考 :ref:`Button Style Properties <button-style-properties>` 页面。在设置中的 :var:`config.main_menu_music` 和 :var:`config.game_menu_music` 这两个参数允许你为开始界面和菜单界面设置单独的背景音乐。
Translated and reviewed by Monkey Juice
Located in ../../source/audio.rst:27
13.
In-game, the usual way to play music and sound in Ren'Py is using the three music/sound statements.
在游戏中,最常用于播放音乐和效果音的方法就是使用以下三个音乐 / 声音的语句。
Translated and reviewed by Huang Junjie
Located in ../../source/audio.rst:34
14.
Play Statement
Play 语句
Translated by Monkey Juice
Reviewed by Huang Junjie
Located in ../../source/audio.rst:38
15.
The play statement is used to play sound and music. If a file is currently playing, it is interrupted and replaced with the new file.
Play 语句用于播放声音和音乐。如果当前有文件正在播放,这个文件将停止播放并开始播放新文件。
Translated and reviewed by Huang Junjie
Located in ../../source/audio.rst:40
16.
The name of a channel is expected following keyword ``play``, (Usually, this is either "sound", "music", or "voice"). This is followed by audiofile(s), where audiofile(s) can be one file or list of files. When the list is given, the item of it is played in order.
在 play 语句之后需要加上声道的名字(通常为“sound”、“music”或“voice”)。之后紧跟着是一个声音文件地址或者一个声音文件地址的列表。当使用列表时,声音将按照列表的顺序进行播放。
Translated and reviewed by Huang Junjie
Located in ../../source/audio.rst:43
17.
The ``fadein`` and ``fadeout`` clauses are optional. Fadeout gives the fadeout time for currently playing music, in seconds, while fadein gives the time it takes to fade in the new music. If fadeout is not given, config.fade_music is used.
fadein 和 fadeout 命令是可选的。Fadeout 命令将花费几秒淡出当前正在播放的音乐,当 fadein 命令存在时,这段时间还将用于淡入新音乐。若 fadeout 命令不存在,将会使用 config.fade_music。
Translated and reviewed by Huang Junjie
Located in ../../source/audio.rst:49
18.
The ``loop`` and ``noloop`` clauses are also optional. The loop clause causes the music to loop, while noloop causes it to play only once. If both of them isn't given, the default of the channel is used. ::
loop 与 noloop 命令是可选的。loop 命令将控制音乐循环播放,而 noloop 则使音乐只播放一次。若两个命令都未使用,则使用默认通道。::
Translated and reviewed by Huang Junjie
Located in ../../source/audio.rst:54
19.
Stop Statement
Stop 语句
Translated and reviewed by Monkey Juice
Located in ../../source/audio.rst:66
20.
The stop statement begin with keyword ``stop``, followed by the the name of a channel to stop sound on. It may optionally have a ``fadeout`` clause. ::
Stop 语句以 stop 一词开头,后接音频通道的名称来停止响应声音的播放。同时可以添加 fadeout 命令。::
Translated and reviewed by Huang Junjie
Located in ../../source/audio.rst:68
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Contributors to this translation: Huang Junjie, Monkey Juice.