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6.
Ren'Py supports an arbitrary number of audio channels. Three are defined by default:
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Located in ../../source/audio.rst:14
7.
music - A channel for music playback.
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Located in ../../source/audio.rst:17
8.
sound - A channel for sound effects.
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Located in ../../source/audio.rst:18
9.
voice - A channel for voice.
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Located in ../../source/audio.rst:19
10.
New channels can be registered with :func:`renpy.music.register_channel`.
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Located in ../../source/audio.rst:21
11.
The 'Music Volume', 'Sound Volume', and 'Voice Volume' settings of the in-game preferences menu are used to set individual volumes for these channels.
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Located in ../../source/audio.rst:23
12.
Sounds can also be set to play when buttons, menu choices, or imagemaps enter their hovered or activated states. See :ref:`Button Style Properties <button-style-properties>`. Two configuration variables, :var:`config.main_menu_music` and :var:`config.game_menu_music` allow for the given music files to be played as the main and game menu music, respectively.
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Located in ../../source/audio.rst:27
13.
In-game, the usual way to play music and sound in Ren'Py is using the three music/sound statements.
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Located in ../../source/audio.rst:34
14.
Play Statement
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Located in ../../source/audio.rst:38
15.
The play statement is used to play sound and music. If a file is currently playing, it is interrupted and replaced with the new file.
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Located in ../../source/audio.rst:40
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