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35.
Building an Android application takes four or five steps:
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Located in ../../source/android-packaging.rst:16
36.
Download and install RAPT, the Java Development Kit, and Android USB Drivers (scroll down for links).
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Located in ../../source/android-packaging.rst:18
37.
Use the launcher to install the Android SDK and create keys.
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Located in ../../source/android-packaging.rst:21
38.
Use the launcher to configure the Android build.
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Located in ../../source/android-packaging.rst:23
39.
Use the launcher to build the Android application.
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Located in ../../source/android-packaging.rst:25
40.
Once you've finished these steps, you'll have a runnable Android package. You'll only need to run step 3 when you decide to make changes to your game's configuration or when configuring a new game entirely; you'll run step 4 most often, whenever you need to make a new build of your game.
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Located in ../../source/android-packaging.rst:27
41.
Step 1: Installing the Dependencies
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Located in ../../source/android-packaging.rst:34
42.
There are three things you may need to manually download and install before you can build packages:
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Located in ../../source/android-packaging.rst:36
43.
**Java Development Kit.** The Java Development Kit (JDK) contains several tools that are used by |PGS4A|, including the tools used to generate keys and sign packages. It can be downloaded from:
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Located in ../../source/android-packaging.rst:39
44.
http://www.oracle.com/technetwork/java/javase/downloads/index.html
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Located in ../../source/android-packaging.rst:44
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