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31.
This mode also displays an overlay showing the Television-unsafe area. Content in the Television-unsafe area may not display on all Televisions.
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Located in ../../source/android.rst:96
32.
While these emulators can be used to quickly test your project, it's best to also test on real hardware. The emulators do not deal with some human-factors issues, like the size of a user's fingers.
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Located in ../../source/android.rst:99
33.
Building Android Applications
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Located in ../../source/android-packaging.rst:6
34.
Ren'Py contains tools that help you take a packaging-centric approach to Android game development. In this approach, you will use a PC to build an Android package and upload it to your device. You can then run the game like any Android application. When it works correctly, you can upload the package you make to Google Play and other app stores.
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Located in ../../source/android-packaging.rst:9
35.
Building an Android application takes four or five steps:
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Located in ../../source/android-packaging.rst:16
36.
Download and install RAPT, the Java Development Kit, and Android USB Drivers (scroll down for links).
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Located in ../../source/android-packaging.rst:18
37.
Use the launcher to install the Android SDK and create keys.
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Located in ../../source/android-packaging.rst:21
38.
Use the launcher to configure the Android build.
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Located in ../../source/android-packaging.rst:23
39.
Use the launcher to build the Android application.
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Located in ../../source/android-packaging.rst:25
40.
Once you've finished these steps, you'll have a runnable Android package. You'll only need to run step 3 when you decide to make changes to your game's configuration or when configuring a new game entirely; you'll run step 4 most often, whenever you need to make a new build of your game.
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Located in ../../source/android-packaging.rst:27
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Contributors to this translation: Pyry Mikael Saastamoinen.