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7.
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Returns to the Android home screen, suspending the Ren'Py game. As part of the suspend process, Ren'Py will automatically save the game. If necessary, the save will be automatically loaded when the user returns to the game.
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Springt zum Android Home-Screen und pausiert das Ren'Py-Spiel. Dabei speichert Ren'Py das Spiel automatisch und lädt es automatisch wenn das Spiel fortgesetzt wird, sofern das nötig ist.
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Translated and reviewed by
Pierre Jenuschey
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Located in
../../source/android.rst:24
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8.
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`Menu`
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Menü
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Translated and reviewed by
Pierre Jenuschey
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Located in
../../source/android.rst:30
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9.
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Brings up the in-game menu, and returns to the game.
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Zeigt das Spielmenü und setzt das Spiel fort.
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Translated and reviewed by
Pierre Jenuschey
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Located in
../../source/android.rst:30
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10.
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`Back`
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Zurück
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Translated and reviewed by
Pierre Jenuschey
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Located in
../../source/android.rst:33
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11.
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Rolls back.
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Zeigt das Spiellog an.
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Translated and reviewed by
Pierre Jenuschey
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Located in
../../source/android.rst:33
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12.
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`Volume Up`, `Volume Down`
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`Lauter`, `Leiser`
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Translated and reviewed by
Pierre Jenuschey
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Located in
../../source/android.rst:37
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13.
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Controls Android's media volume.
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Ändert die Lautstärke
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Translated and reviewed by
Pierre Jenuschey
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Located in
../../source/android.rst:36
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14.
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Platform Differences
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Plattformunterschiede
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Translated and reviewed by
Pierre Jenuschey
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Located in
../../source/android.rst:40
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15.
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There are many important differences between the touch-based Android platform and the mouse-based platforms that Ren'Py supports. Changes due to the Android software and hardware are:
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Es gibt viele wichtige Unterschiede zwischen der Touch-basierten Android-Plattform und den Maus-basierten Plattformen, die Ren'Py unterstützt. Durch Android bedingte Änderungen sind:
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Translated and reviewed by
Pierre Jenuschey
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Located in
../../source/android.rst:42
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16.
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The touchscreen is treated as if it was a mouse. However, it will only produce mouse events when the user is actively touching the screen. When the user is not touching the screen, the virtual pointer will move to the upper-left corner of the screen.
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Der Touchscreen wird behandelt, als wäre er eine Maus. Er wird allerdings nur Maus-Events losschicken, wenn der Nutzer den Touchscreen auch antippt. Wenn der Nutzer den Bildschirm nicht antippt, bewegt sich die Maus in die linksobere Ecke des Bildschirms.
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Translated and reviewed by
Pierre Jenuschey
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Located in
../../source/android.rst:46
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