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10.
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Various 3D puzzles, such as cubes, towers, prisms, tetrahedra, octahedra, dodecahedra and many more
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(no translation yet)
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Located in
pybiklib/config.py:74
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14.
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Custom colors and images on the surface of the puzzles
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(no translation yet)
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Located in
pybiklib/config.py:78
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22.
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Labels
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labels are the colored stickers on the cube
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(no translation yet)
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Located in
pybiklib/dialogs.py:46
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24.
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{} slice
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{} slices
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1 slice, 2 slices, 3 slices, ...
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(no translation yet)
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(no translation yet)
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(no translation yet)
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Located in
pybiklib/dialogs.py:134 pybiklib/dialogs.py:154 pybiklib/dialogs.py:180
pybiklib/dialogs.py:201
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25.
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{}×{} slices
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(no translation yet)
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Located in
pybiklib/dialogs.py:196 pybiklib/dialogs.py:225
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39.
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Moves keyboard focus to the sequence editor above the cube area where you can edit the move sequence in the notation described below. Hit enter when done.
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(no translation yet)
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Located in
pybiklib/dialogs.py:311
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40.
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Notation for moves
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Title of the 4th paragraph
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(no translation yet)
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Located in
pybiklib/dialogs.py:315
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41.
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All moves, however they are made, are displayed progressively above the cube area:
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Text of the 4th paragraph, followed by bullet list items
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(no translation yet)
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Located in
pybiklib/dialogs.py:317
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42.
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Moves the first, second or third slice from left clockwise. The allowed numbers are in the range from 1 to the count of parallel slices. "l1" is always the same as "l" and for the classic 3×3×3-Cube "l2" is the same as "r2-" and "l3" is the same as "r-".
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(no translation yet)
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Located in
pybiklib/dialogs.py:321
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43.
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You can use a space to separate groups of moves.
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(no translation yet)
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Located in
pybiklib/dialogs.py:325
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