|
21.
|
|
|
Stay in ghost mode
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../app/GamePage.qml:151
|
|
22.
|
|
|
Picross games are grid logic puzzles where you must determine which of the grid squares are filled in.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../app/HowToPage.qml:39
|
|
23.
|
|
|
Each row and column have a set of number hints. Each number indicates a sequence of filled squares in that row or column. For example, a row with "4 2" means that row has a run of 4 filled squares and a run of 2 filled squares to its right, separated by one or more empty squares.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../app/HowToPage.qml:46
|
|
24.
|
|
|
If you want to experiment with what the board would look like <em>if</em> a square were filled, try clicking the ghost icon at the top of the screen. This enters ghost mode and all changes to the board can be either kept or discarded when you leave ghost mode.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../app/HowToPage.qml:53
|
|
25.
|
|
|
Puzzles
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../app/PacksPage.qml:9
|
|
26.
|
|
|
Unmute
|
|
|
|
Deng bidê
|
|
Translated by
Rokar ✌
|
|
Reviewed by
Rokar ✌
|
|
|
|
Located in
../app/neverbore.qml:29
|
|
27.
|
|
|
Mute
|
|
|
|
Bêdeng
|
|
Translated by
Rokar ✌
|
|
Reviewed by
Rokar ✌
|
|
|
|
Located in
../app/neverbore.qml:29
|
|
28.
|
|
|
Neverbore Picross
|
|
|
|
(no translation yet)
|
|
|
|
Located in
/home/mike/Work/code/neverbore/builddir/po/neverbore.desktop.in.h:1
|