|
5.
|
|
|
Clear scores
|
|
|
TRANSLATORS: Title for dialog confirming if scores should be cleared
TRANSLATORS: Button in clear scores dialog that clears scores
TRANSLATORS: Action in high scores page that clears scores
|
|
|
|
Scores wissen
|
|
Translated and reviewed by
Heimen Stoffels
|
|
|
|
Located in
main.qml:100 main.qml:105 main.qml:215
|
|
6.
|
|
|
Existing scores will be deleted. This cannot be undone.
|
|
|
TRANSLATORS: Content for dialog confirming if scores should be cleared
|
|
|
|
De bestaande scores zullen worden verwijderd; dit kan niet ongedaan worden gemaakt.
|
|
Translated and reviewed by
Heimen Stoffels
|
|
|
|
Located in
main.qml:102
|
|
7.
|
|
|
Keep existing scores
|
|
|
TRANSLATORS: Button in clear scores dialog that cancels clear scores request
|
|
|
|
Bestaande scores behouden
|
|
Translated and reviewed by
Heimen Stoffels
|
|
|
|
Located in
main.qml:114
|
|
8.
|
|
|
Mines
|
|
|
TRANSLATORS: Title of application
|
|
|
|
Mijnenveger
|
|
Translated and reviewed by
Heimen Stoffels
|
|
|
|
Located in
main.qml:128 mines.desktop.in:4
|
|
9.
|
|
|
How to Play
|
|
|
TRANSLATORS: Action on main page that shows game instructions
TRANSLATORS: Title of page with game instructions
|
|
|
|
Speluitleg
|
|
Translated and reviewed by
Heimen Stoffels
|
|
|
|
Located in
main.qml:133 main.qml:183
|
|
10.
|
|
|
Settings
|
|
|
TRANSLATORS: Action on main page that shows settings dialog
TRANSLATORS: Title of page showing settings
|
|
|
|
Instellingen
|
|
Translated and reviewed by
Heimen Stoffels
|
|
|
|
Located in
main.qml:139 main.qml:226
|
|
11.
|
|
|
New Game
|
|
|
TRANSLATORS: Action on main page that starts a new game
|
|
|
|
Nieuw spel
|
|
Translated and reviewed by
Heimen Stoffels
|
|
|
|
Located in
main.qml:145
|
|
12.
|
|
|
<p><i>Mines</i> is a puzzle game where the goal is to find the mines in a minefield</p><br/><p>The minefield is divided into a grid of squares. Touch a square to check if there is a mine there. If no mine is present the square will show the number of mines surrounding it. Use logic to determine a square that cannot contain a mine to check next. If you hit a mine it explodes and the game is over. You can flag where a mine is by touching and holding that square. <br/><p>Have fun!</p>
|
|
|
TRANSLATORS: Game instructions
|
|
|
|
<p><i>Mijnenveger</i> is een puzzelspel met als doel het vinden van mijnen in een mijnenveld.</p><br/><p>Het mijnenveld is opgedeeld in vierkante vakjes. Raak een vierkant aan om te zien of er een mijn onder ligt. Als er geen mijn is, dan zal het vierkant een cijfer krijgen. Het cijfer geeft aan hoeveel mijnen eromheen liggen. Gebruik uw eigen logica om een vierkant zonder mijn eronder te vinden. Als u een mijn raakt, dan zal deze ontploffen waarna het spel eindigt. U kunt een mijnlocatie labelen door het desbetreffende vierkant lang ingedrukt te houden. <br/><p>Veel plezier!!</p>
|
|
Translated and reviewed by
Heimen Stoffels
|
|
|
|
Located in
main.qml:192
|
|
13.
|
|
|
High Scores
|
|
|
TRANSLATORS: Title of page showing high scores
|
|
|
|
Topscores
|
|
Translated and reviewed by
Heimen Stoffels
|
|
|
|
Located in
main.qml:209
|
|
14.
|
|
|
Vibrate when placing flags
|
|
|
TRANSLATORS: Label beside checkbox setting for controlling vibrations when placing flags
|
|
|
|
Trillen bij het plaatsen van labels
|
|
Translated and reviewed by
Heimen Stoffels
|
|
|
|
Located in
main.qml:232
|