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1916.
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You drop your %s on the %s.
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You drop your %ss on the %s.
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Upuszczasz %s na %s.
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Translated and reviewed by
Wurf
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(no translation yet)
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Translated and reviewed by
Wurf
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(no translation yet)
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Translated and reviewed by
Wurf
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Located in
src/game.cpp
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1917.
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You put your %s in the %s.
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You put your %ss in the %s.
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Kładziesz %s na %s.
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Translated and reviewed by
Wurf
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(no translation yet)
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Translated and reviewed by
Wurf
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(no translation yet)
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Translated and reviewed by
Wurf
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Located in
src/game.cpp
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2108.
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Many important items can be very hard to find, or will cost a great deal of 
money to trade for. Fortunately, it is possible to craft a wide variety of 
goods with the proper tools, materials, and training.

Some recipes require a set of tools. These are not used up when crafting, 
so you can keep your tool set. All recipes require one or more ingredients. 
These ARE used up in crafting.
%sThere are five categories: Weapons, Food, 
Electronics, Armor, and Miscellaneous. While a few items require 
no skill to create, the majority require you to have some knowledge:

->Mechanic skill is used for weapons, traps, and a few tools. 
->Cooking skill, at low levels, is used for making tasty recipes; 
at higher levels, you have an understanding of chemistry and can make 
chemical weapons and beneficial elixirs. 
->Electronics skill lets you make a wide variety of tools with intricate uses. 
->Tailoring skill is used to create basic clothing, and later tough armor.

In addition to the primary crafting skills, other skills may be necessary 
to create certain items. Traps skill, Marksmanship skill, and First Aid skill 
are all required for certain items.
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represents a line break.
Start a new line in the equivalent position in the translation.
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represents a space character.
Enter a space in the equivalent position in the translation.
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(no translation yet)
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Located in
src/help.cpp
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2110.
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While sleeping in dangerous territory, it may be wise to set traps to ward 
off unwanted intrusions. There are a few traps to be found in the world, 
most notably bubble wrap (which will make a loud noise if stepped on, helping 
to wake you up) and bear traps (which make noise AND damage and trap anything 
that steps on them). Others need to be crafted; this requires the Traps skill 
and possibly Mechanics.

To set a trap, simply use the item %s and choose a direction; the trap 
will be placed on an adjacent tile. Some traps may require additional tools, 
like a shovel, to be set. Once set, a trap will remain in place until 
stepped on or disarmed.

To disarm a trap, examine %s the space it is on. Your success depends 
upon your Traps skill and Dexterity. If you succeed, the trap is removed 
and replaced by some or all of its constituent parts; however, if you fail, 
there is a chance that you will set off the trap, suffering the consequences.

Many traps are fully or partially hidden. Your ability to detect traps is 
entirely dependent upon your Perception. Should you stumble into a trap, you 
may have a chance to avoid it, depending on your Dodge skill.
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represents a line break.
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(no translation yet)
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Located in
src/help.cpp
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2111.
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There are a wide variety of items available for your use. You may find them 
lying on the ground; if so, simply %s to pick up items on the 
same square. Some items are found inside a container, drawn as a { with a 
blue background. %s, then a direction, will allow you to examine 
these containers and loot their contents.
%s opens a comparison menu, where you can see two items 
side-by-side with their attributes highlighted to indicate which is superior. 
You can also access the item comparison menu by pressing 'C' when the %s
nearby items menu is open and an item is selected.

All items may be used as a melee weapon, though some are better than others. 
You can check the melee attributes of an item you're carrying by %s
to enter your inventory, then pressing the letter of the item. There are 3 
melee values, bashing, cutting, and to-hit bonus (or penalty). 
Bashing damage is universally effective, but is capped by low strength. 
Cutting damage is a guaranteed increase in damage, but it may be reduced by 
a monster's natural armor.

Press any key for more...
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
src/help.cpp
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2117.
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To wield an item as a weapon, %s then the proper letter. Pressing '-' 
in lieu of a letter will make you wield nothing. A wielded weapon will not 
contribute to your volume carried, so holding a large item in your hands may 
be a good option for travel. When unwielding your weapon, it will go back in 
your inventory, or will be dropped on the ground if there is no space.

To wear a piece of clothing, %s then the proper letter. Armor reduces 
damage and helps you resist things like smoke. To take off an item, %s
then the proper letter.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
src/help.cpp
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2118.
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After 30 minutes of warmup time, monsters will begin to appear. They are 
represented by letters on your screen; a list of monster names, and their 
positions relative to you, is displayed on the right side of the screen.

To attack a monster with a melee weapon, simply move into them. The time 
it takes to attack depends on the size and weight of your weapon. Small, 
light weapons are the fastest; unarmed attacks increase in speed with 
your Unarmed Combat skill, and will eventually be VERY fast. A successful 
hit with a bashing weapon may stun the monster temporarily, while cutting 
weapons may get stuck, possibly pulling the weapon from your hands-- but 
a monster with a weapon stuck in it will move much more slowly. A miss 
may make you stumble and lose movement points. If a monster hits you, 
your clothing may absorb some damage, but you will absorb the excess.

Swarms of monsters may call for firearms. If you find one, wield it first, 
then reload %s. If you wish to change ammo, you must unload the 
weapon %s, then reload again. To fire %s, move the 
cursor to the relevant space, then hit '.' or 'f'. Some guns have alternate 
firing modes, such as burst fire; to cycle modes %s. 
Firing continuously, especially in bursts, will severely reduce accuracy. 
Press any key for more...
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represents a line break.
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(no translation yet)
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Located in
src/help.cpp
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2126.
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The first thing to do is to check your home for useful items. Your initial 
storage is limited, and a backpack, trenchcoat, or other storage medium will 
let you carry a lot more. Finding a weapon is important; frying pans, butcher 
knives, and more are common in your home; hardware stores may carry others. 
Unless you plan on concentrating on melee combat, seek out gun stores as soon 
as possible and load up on more than one type.

It's also important to carry a few medications; painkillers are a must-have, 
and drugs such as cigarettes will make life easier (but beware addiction). 
Leave cities as soon as you have a good stockpile of equipment. Their high 
concentration of zombies makes them a deathtrap--but a necessary resource 
for food and ammunition.

Combat is much easier if you can fight just one monster at once. Use doorways 
as a choke point, or stand behind a window and strike as the zombies slowly 
climb through. Never be afraid to just run if you can outpace your enemies. 
Irregular terrain, like forests, may help you lose monsters.

Firearms are the easiest way to kill an enemy, but the sound will attract 
unwanted attention. Save the guns for emergencies, and melee when you can.

Press any key for more...
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represents a line break.
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(no translation yet)
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Located in
src/help.cpp
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2127.
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Try to keep your inventory as full as possible without being overloaded. 
You never know when you might need an item, most are good to sell, and 
you can easily drop unwanted items on the floor.

Keep an eye on the weather. At night, sleeping might be difficult if 
you don't have a warm place to rest your head. Be sure to protect your 
extremities from frostbite and to keep your distance from large fires.
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represents a line break.
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(no translation yet)
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Located in
src/help.cpp
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2140.
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ITEM TYPES: 
~ Liquid 
%%%% Food 
! Medication
These are all consumed by %s. They provide a certain amount of
nutrition, quench your thirst, may be a stimulant or a depressant, and may
provide morale. There may also be more subtle effects.

/ Large weapon 
; Small weapon or tool 
, Tiny item
These are all generic items, useful only to be wielded as a weapon.
However, some have special uses; they will show up under the TOOLS section
in your inventory. %s to use these.

) Container
These items may hold other items. Some are passable weapons.
Many will be listed with their contents, e.g. "plastic bottle of water".
Those containing comestibles may be eaten %s;
this may leave an empty container. 
Press any key to continue...
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represents a line break.
Start a new line in the equivalent position in the translation.
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represents a space character.
Enter a space in the equivalent position in the translation.
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(no translation yet)
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Located in
src/help.cpp
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