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105.
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OK, move your mouse now and press each button on it.

You can stop the detection by pressing the button above. 
Press Cancel to discard all changes. 
Press Forward to proceed to the button detection phase.

If you think you did something wrong (like pressed a 
keyboard button), press Undo to restart the test.
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TRANSLATORS: Cancel, Forward, and Undo are button names. Make sure these
* names are translated exactly as the buttons are in your system language.
* If you are unsure, try to find programs that use these buttons.
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represents a line break.
Start a new line in the equivalent position in the translation.
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represents a space character.
Enter a space in the equivalent position in the translation.
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(no translation yet)
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Located in
text.h:284
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106.
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Press the button above to start the detection process. Once the test has started, DO NOT move your mouse or press its buttons until told to do so.
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(no translation yet)
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Located in
text.h:292
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107.
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DO NOT move your mouse or 
press its buttons for 5 seconds.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
text.h:297
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108.
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Press the button above to start the button detection.
Press Cancel to discard all changes.
Press OK to to finish the button detection.
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TRANSLATORS: Cancel and OK are button names. Make sure these
* names are translated exactly as the buttons are in your system language.
* If you are unsure, try to find programs that use these buttons.
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represents a line break.
Start a new line in the equivalent position in the translation.
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represents a space character.
Enter a space in the equivalent position in the translation.
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(no translation yet)
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Located in
text.h:304
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109.
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Quitting btnx-config...
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TRANSLATORS: do not translate btnx-config. It is the name of a program.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
threads.c:51
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110.
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Property
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TRANSLATORS: Property is the title of a table column. Make it as short
* as possible. Abbreviate if necessary. It refers to a property that
* a certain group can have.
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(no translation yet)
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Located in
tree_buttons.c:51
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111.
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Value
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TRANSLATORS: Value is the title of a table column. Make it as short
* as possible. Abbreviate if necessary. It refers to the value that a
* certain property can have. For example, color can be a property and
* blue is one possible value.
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(no translation yet)
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Located in
tree_buttons.c:64
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112.
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Enabled
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|
TRANSLATORS: Make this short. Abbreviate if necessary. Enabled can be
* either true or false. In this case, it means whether the program should
* ignore a certain mouse button or do something when it is being pressed.
TRANSLATORS: Enabled can be
* either true or false. In this case, it means whether the program should
* ignore a certain mouse button or do something when it is being pressed.
* It is used elsewhere in the program. Make sure you use the same
* translation here.
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(no translation yet)
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Located in
tree_buttons.c:191 widgets.c:115
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113.
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Evtype
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TRANSLATORS: Make this short. Abbreviate if necessary. Evtype is already
* abbreviated from the words "Event type". This refers to the type of
* event that should be sent by the program when it recognizes it must do
* something.
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(no translation yet)
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Located in
tree_buttons.c:199
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114.
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|
Delay
|
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|
TRANSLATORS: Make this short. Abbreviate if necessary. Delay refers to a
* certain time interval during which the program should wait.
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(no translation yet)
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Located in
tree_buttons.c:205
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