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429.
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Facing
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:src: bpy.types.SteeringActuator.facing
:src: source/blender/nodes/shader/nodes/node_shader_layer_weight.c:39
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(no translation yet)
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430.
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Enable automatic facing
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:src: bpy.types.SteeringActuator.facing
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(no translation yet)
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431.
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Axis for automatic facing
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:src: bpy.types.SteeringActuator.facing_axis
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(no translation yet)
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432.
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-Z
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:src: bpy.types.SteeringActuator.facing_axis:'NEG_Z'
:src: bpy.types.DampedTrackConstraint.track_axis:'TRACK_NEGATIVE_Z'
:src: bpy.types.FloorConstraint.floor_location:'FLOOR_NEGATIVE_Z'
:src: bpy.types.FollowPathConstraint.forward_axis:'TRACK_NEGATIVE_Z'
:src: bpy.types.LockedTrackConstraint.track_axis:'TRACK_NEGATIVE_Z'
:src: bpy.types.ShrinkwrapConstraint.project_axis:'NEG_Z'
:src: bpy.types.TrackToConstraint.track_axis:'TRACK_NEGATIVE_Z'
:src: bpy.types.FieldSettings.z_direction:'NEGATIVE'
:src: bpy.types.Object.track_axis:'NEG_Z'
:src: bpy.types.MeshStatVis.overhang_axis:'NEG_Z'
:src: bpy.types.CurveModifier.deform_axis:'NEG_Z'
:src: bpy.types.MeshCacheModifier.forward_axis:'NEG_Z'
:src: bpy.types.MeshCacheModifier.up_axis:'NEG_Z'
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(no translation yet)
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433.
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Use normal of the navmesh to set "UP" vector
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:src: bpy.types.SteeringActuator.normal_up
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(no translation yet)
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434.
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Visibility Actuator
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:src: bpy.types.VisibilityActuator
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(no translation yet)
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435.
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Actuator to set visibility and occlusion of the object
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:src: bpy.types.VisibilityActuator
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(no translation yet)
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436.
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Visible
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:src: bpy.types.VisibilityActuator.use_visible
:src: bpy.types.FreestyleLineSet.visibility:'VISIBLE'
:src: bpy.types.Particle.is_visible
:src: source/blender/editors/space_logic/logic_window.c:2329
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(no translation yet)
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437.
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Set the objects visible (initialized from the object render restriction toggle in physics button)
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:src: bpy.types.VisibilityActuator.use_visible
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(no translation yet)
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438.
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Occlusion
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:src: bpy.types.VisibilityActuator.use_occlusion
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(no translation yet)
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